Stop Motion Animation controllers? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Stop Motion Animation controllers? (/thread-4468.html) |
Stop Motion Animation controllers? - SteveDeeGreen - 09-21-2024 Hi, I was looking around to see if there was a way to set frame rates on controllers to be on 2s when the scene is on 1s - e.g. 12fps vs 24fps? I noticed there is a tyRateOfChangeController, but not sure if that's what I'm looking for? I was playing with some toon rendering and had duplicate meshes boiling an outline on 2s using a noise modifier, and also offsetting the texture map with a noise controller (Maybe something with the tymesher might work better for the mesh?) The reason I don't just set the scene to 12fps is it's common to keep the camera on 1s. Thanks, Steve RE: Stop Motion Animation controllers? - tyFlow - 09-23-2024 tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time. You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time. I don't really see this as something I would personally add a dedicated controller for, since it's so niche. RE: Stop Motion Animation controllers? - SteveDeeGreen - 09-23-2024 (09-23-2024, 12:55 AM)tyFlow Wrote: tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time. Cheers, no worries - yeah, I think the Tymesher would be the approach I'd take + a stepped phase on materials/shader offsets That also sparked the idea of using the simulation retimer in TyFlow itself but stepped to every x frame without having to pop it through a TyMesher Thanks again! |