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Stop Motion Animation controllers? - Printable Version

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Stop Motion Animation controllers? - SteveDeeGreen - 09-21-2024

Hi,

I was looking around to see if there was a way to set frame rates on controllers to be on 2s when the scene is on 1s - e.g. 12fps vs 24fps?

I noticed there is a tyRateOfChangeController, but not sure if that's what I'm looking for?

I was playing with some toon rendering and had duplicate meshes boiling an outline on 2s using a noise modifier, and also offsetting the texture map with a noise controller

(Maybe something with the tymesher might work better for the mesh?)

The reason I don't just set the scene to 12fps is it's common to keep the camera on 1s.

Thanks,

Steve


RE: Stop Motion Animation controllers? - tyFlow - 09-23-2024

tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time.

You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time.

I don't really see this as something I would personally add a dedicated controller for, since it's so niche.


RE: Stop Motion Animation controllers? - SteveDeeGreen - 09-23-2024

(09-23-2024, 12:55 AM)tyFlow Wrote: tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time.

You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time.

I don't really see this as something I would personally add a dedicated controller for, since it's so niche.

Cheers, no worries - yeah, I think the Tymesher would be the approach I'd take + a stepped phase on materials/shader offsets

That also sparked the idea of using the simulation retimer in TyFlow itself but stepped to every x frame without having to pop it through a TyMesher

Thanks again!