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Density By Texture Channel Issue? - Printable Version

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Density By Texture Channel Issue? - betamax - 10-24-2024

This might be a Redshift issue but I noticed that when using the Position Object operator > Density By Texture feature, that the channel selection (Ambient, Diffuse etc) doesn't seem to match between Redshift vs Standard/Legacy Materials. This can be kind of confusing behaviour.

So:
In Legacy Material > #1 Diffuse = #1 Diffuse (tyflow)

In RS Material > #1 Diffuse = #0 Ambient (tyflow)

Video attached.


RE: Density By Texture Channel Issue? - tyFlow - 10-24-2024

Those options follow Max's default/legacy texmap slot ordering. It's not feasible for me to adjust it to account for 3rd party re-orderings of every material type...so if you find a material that doesn't match that order, just use the explicit texmap assignment mode.


RE: Density By Texture Channel Issue? - betamax - 10-24-2024

Thanks Tyson, makes sense.