New Tutorial - Complex PhysX Hulls and Normals (2nd Method) - Also Chain Creation - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: New Tutorial - Complex PhysX Hulls and Normals (2nd Method) - Also Chain Creation (/thread-4650.html) |
New Tutorial - Complex PhysX Hulls and Normals (2nd Method) - Also Chain Creation - rjanders0003 - 01-22-2025 G'Day Everybody This is a 2nd tutorial covering how to break your models into elements and maintain surface normals for smoothing. This method is different to the other tutorial I posted, and between these two methods, you should be able to make very dynamic PhysX animations with smooth textures and no sign a model was broken into PhysX elements for Hull Purposes. Enjoy Rob https://youtu.be/t9zGLvhY54E RE: New Tutorial - Complex PhysX Hulls and Normals (2nd Method) - Also Chain Creation - essscaly - 01-22-2025 (8 hours ago)rjanders0003 Wrote: G'Day Everybody Does this method work well with models that have already been UV-mapped, or should UV mapping be done after breaking the model into elements? |