correct mapping for PropertyTest Texmap - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: correct mapping for PropertyTest Texmap (/thread-4661.html) |
correct mapping for PropertyTest Texmap - usc001 - 01-30-2025 Hey, i try to filter particles by Texture (using property Test) and while it does seem to work in some way, you can see in the image, that the mapping is incorrect. Map is set to explicit Channel; the UV Object (mapping from objects) is the plane you see in the Background. They are supposed to move to the "yellow" event when the Mapping hits ,95. However, you see that it doesnt correspond to the background map. There is no Map Channel setting in property Test Texmap Settings soo i wonder how to know, what map Channel/mapping coordinates does the Test use? Thank youuu RE: correct mapping for PropertyTest Texmap - usc001 - 01-31-2025 So i got it to work turning the Noise into 2D texture (Set W Tile to 0) but i still dont understand why?` The plane position (mapping from object) is in the Center of the Cubes. Also, the Plane is 2D object, but the mapping (3ds max noise) is 3D anyway right? Dont bother to reply, i just wanted to leave this here |