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TyVAT Exporting Data Channel 3 Issue - Printable Version

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TyVAT Exporting Data Channel 3 Issue - Evelyn_GroundShatter - 03-07-2025

I've been having an issue with exporting on data channel 3 in the TyVAT modifier. I'm trying to use data channel 2 for lightmap UVs in Unity for light bakes. Exporting on data channel 2 works fine, but exporting on data channel 3 breaks the mesh.

I've attached a video that demonstrates what's happening, and the Max file that I'm using.

Any help would be greatly appreciated, thanks very much.


RE: TyVAT Exporting Data Channel 3 Issue - tyFlow - 03-07-2025

Did you adjust the shader to account for the map channel change? Default assumes tyVAT data will start at map channel 2 (texcoord2), but if you're storing lightmap data in map channel 2, then you'll need to adjust the shader to start at map channel 3 (texcoord3).