![]() |
Many Actors and Multiple Materials - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Many Actors and Multiple Materials (/thread-4747.html) |
Many Actors and Multiple Materials - kamedonski - 03-31-2025 Hello everyone, I have a scene with an Actor node containing three geometries of a humanoid character: the body, hair, and shirt. I'm looking for a way to assign a random Material ID to the hair and shirt for each character so that all characters in the scene appear different. Previously, I achieved this very easily with static geometry using a Property Test, where I would capture the desired ID (Material ID: Shape Mesh Face 1) and then assign a random range. However, this method does not work with geometry that has a Skin modifier. Is there a way to achieve this as I originally intended? Thanks in advance! |