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how to store texmap intensity as custom float - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: how to store texmap intensity as custom float (/thread-4759.html) |
how to store texmap intensity as custom float - usc001 - 04-11-2025 Hello, i think my previous post was poorly worded (in case you read it) so this is me trying again... i struggle to understand, how to store a particles colorvalue (texmap intensity/luminance) into a customfloat. I want to use it for the intensity of v-ray lights that i export from tyflow. So how do i store the color value into a customFloat? i was trying with propertyTest and "test action" "increment custom float" but i think that only returns true or false, right? how do i store the grey value as a float? sorry if im overseeing something simple again... ![]() PS: i attached my test scene where i tried what i describe above. in this case, some operator needs to read the resulting color value for each particle, no? i dont understand which operator could read, clamp and store the current color value from a certain map/material. ![]() |