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PhysX Bind Confusion - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: PhysX Bind Confusion (/thread-4808.html) |
PhysX Bind Confusion - nomad - 06-05-2025 Hi, I'm having issues with binds, and I'm not sure if it's a bug or a misunderstanding on my part. To investigate, I created a simple test scene showing the problem: a rope hanging from a master object. The rope is generated using a Birth Spline with a PhysX Shape and a PhysX Bind, and it animates as expected. The master object is in a separate event and has a PhysX Shape Mesh. The Bind in the rope event should connect the master object—but it doesn’t, and the rope simply falls to the ground. However, if I delete the rope event entirely and recreate it in the same way, the Bind starts working correctly and the rope hangs from the master object. I created a scene to show it working and not working. Hazarding a guess, it feels like the Bind event can only see events that already exist at the time it’s created. Is that correct? And if so, is there a way to refresh tyFlow so it can recognize other events without recreating them. 3ds max 2022 and Tyflow V.127 Thanks D RE: PhysX Bind Confusion - tyFlow - 06-06-2025 Editor right click > Display > Display event evaluation order Select event > change evaluation priority. RE: PhysX Bind Confusion - nomad - 06-09-2025 (06-06-2025, 02:38 PM)tyFlow Wrote: Editor right click > Display > Display event evaluation order That solved the problem and it makes seance now. It has caught me out a few times. Thank you. |