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Spawn Operator - Printable Version

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Spawn Operator - Ad4m - 06-10-2025

Hi all

Trying to add a Spawn operator (by travel distance) to an object with birthed particles moving up, but for some reason i cant get it to work.
My idea is to spawn particles then link them together to form like tentacle's .

Any help to point out what im doing wrong is appreciated.    


RE: Spawn Operator - d4rk3lf - 06-10-2025

You need to do 3 things.
1) Connect your spawn operator to empty event that just have display operator (otherwise every spawned particle will spawn another, and it will crash your max).
2) In the spawn operator under "inherited properties", change velocity from 100 to 0 (otherwise, new spawned particles will go in the direction of parent (will inherit velocity)
3) Finally, in the spawn operator in the timing rollout, set it to continuous (so it works on all frames, not just on first).


RE: Spawn Operator - Ad4m - 06-11-2025

(06-10-2025, 02:07 PM)d4rk3lf Wrote: You need to do 3 things.
1) Connect your spawn operator to empty event that just have display operator (otherwise every spawned particle will spawn another, and it will crash your max).
2) In the spawn operator under "inherited properties", change velocity from 100 to 0 (otherwise, new spawned particles will go in the direction of parent (will inherit velocity)
3) Finally, in the spawn operator in the timing rollout, set it to continuous (so it works on all frames, not just on first).

Thanks man!! much appreciated, the more i use Tyflow the more i realise i barely know much about it   Tongue