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Colorize using distance to an object? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Colorize using distance to an object? (/thread-4836.html) |
Colorize using distance to an object? - Fabrice - 06-20-2025 I i'd like my particles to have their color from their distance to an objet. I mean : I created a materiel using a multicolor gradient going formthe first color at the beginning (color 0) to the last color at the end (color 100). When the particles are far from the object I want them to get color 0 and when they reach the objet's center (or, better, its surface) they get color 100. I guess I need to use "Distance to target" custom float data and a mapping node but how? (as I do when driving the opacity with a gradient using "Particle age" custom float value) But what represents "target" in the "Distance to target"? A value ? An objet ? A channel ? The channel "target" allready exists, why? Should I use it? How to evaluate the distance from each particle to the object? ... Any help, tuto or example about it would very wellcome ![]() |