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Collision with animated objects vs deformed objects - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Collision with animated objects vs deformed objects (/thread-4853.html) |
Collision with animated objects vs deformed objects - Findus - 06-28-2025 When I use an object that is animated at the object level as a collider for a cloth mesh, I get much less interpenetration during fast movements than when I use the same object, but animated via a bone that it is skinned to (identical animation). I understand that it's probably easier to calculate the vertex positions for the first case, but I would expect the calculation to simply take longer rather than being considerably worse in the second case. I can remedy this somewhat by increasing the time steps, but that regularly changes the simulation and affects all other operators. Is this the expected behavior for collisions with deforming meshes? |