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Big numbers of particles workflow - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Big numbers of particles workflow (/thread-4870.html) |
Big numbers of particles workflow - mattia.disperdi - 07-18-2025 Hello everyone. I use tyflow pro I find myself often working on simulation of many particles for showing what the clients need an I wish to improve my skill to optimize my workflow. Some example of old job: example-01 example-02 I wish i could make my particles more small and similar to dust but at the same time I need to feel precise volume. If you know some tutorial for this kind of practical use I will apreciate. RE: Big numbers of particles workflow - d4rk3lf - 07-18-2025 I think even with this results, result might look nicer if you just add motion blur on particles. If you're bored of waiting for render to handle motion blur, there's nice After Effects plugin "Real Smart Motion Blur" that you can use. Apart from that... yeah.. many ways you can try and create nice workflow for this. Have you seen the upress official sample file? It uses low res simulation, then "in second pass" it multiplies particles, it adds additional physics, and all that works pretty fast. Here is an example of someone using similar principle. https://www.youtube.com/watch?v=YvuwOotD6pc So.. Birth flow and Flow update combo (in another flow) is your friend here. First do a low res Tyflow, then use Birth Flow Flow update on another TyFlow referencing that flow (quick tip - right click on the empty space on editor and choosing create simple reference flow will do that automatically for you). And from there, you can play with particles however you want. Sometimes, it might be enough just to spawn 10 particles out of each particles, use spread operator that will spread them randomly on every direction, and use scale to make them smaller. Hope this help. RE: Big numbers of particles workflow - mattia.disperdi - 07-21-2025 Thanks a lot for the tips, I will start experimenting, for the motion blur, I agree! RE: Big numbers of particles workflow - GreenDK - 08-15-2025 (07-18-2025, 06:27 PM)d4rk3lf Wrote: I think even with this results, result might look nicer if you just add motion blur on particles. Is that less taxing, calculation wise? Or will it still be the total number of particles that desides that? RE: Big numbers of particles workflow - d4rk3lf - 08-16-2025 (08-15-2025, 08:08 AM)GreenDK Wrote: Is that less taxing, calculation wise? Depending on your setup. The main "value" of that and similar techniques is that you are working in layers... So low res sim first.. mid res later.. details at the end. That way you can easy change things and guide your simulation in the direction you want, and not having all stuff in one single flow and waiting enormous amount of time for each settings you make. RE: Big numbers of particles workflow - GreenDK - 08-19-2025 (08-16-2025, 01:51 AM)d4rk3lf Wrote:(08-15-2025, 08:08 AM)GreenDK Wrote: Is that less taxing, calculation wise? That makes sense. Thank you for clarifying. |