tyFlow Forum
spline trails sticking to moving object - Printable Version

+- tyFlow Forum (https://forum.tyflow.com)
+-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html)
+--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html)
+--- Thread: spline trails sticking to moving object (/thread-4882.html)



spline trails sticking to moving object - HeadOffice - 07-30-2025

I have a scene where particles are spawned on an object surface, the object has its position animated. 
I then have a spawn operator creating new particles and then a path follow, the idea being to to create a trail behind the moving object. (imagine streamers attached to a ball, and it gets thrown) 

So I want the trajectory splines to trail behind this object, with their start points 'sticking to the surface. 
This sort of works with spline mesh set to 'siblings' but not with 'trajectory'. The issue is siblings mode only forms a straight line, I want the trails to have turbulence and follow a helix like path trajectory, spinning and whirling around as they trail behind.

If I just use trajectory, the splines start point gets left behind as the object moves so it doesn't achieve what I want

How can I achieve this effect?


RE: spline trails sticking to moving object - d4rk3lf - 07-31-2025

Maybe I misunderstood, but you can do that, if you use particle bind operator after the spawn (with siblings mode).
If you want something like trails that spaceship makes, or like fire looking trails, you can just spawn and delete particles.

I made both examples in the attached file.

But then again, I might completely misunderstood you.


RE: spline trails sticking to moving object - HeadOffice - 07-31-2025

Thanks! That got me what I wanted with a spline paths set to sibling added