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Move particles along surface (along U coordinate) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Move particles along surface (along U coordinate) (/thread-4972.html) |
Move particles along surface (along U coordinate) - Digi - 10-06-2025 Hi! I like to spawn particles at the start of a surface and move them along the surface following the U-coordinate of the surface. See image attached - the particles shall follow that helix. I tried different approaches. I used a Mapping operator to give particles the corresponding U coordinate of the surface, but I can't animate that. I tried it with a script controller with help of ChatGPT, but there is always something in the script which the script controller doesn't know) I searched for a way inside a speed operator to use surface coordinates as direction, but couldn't find. I tried with a path follow instead, but I never can find good values so that particles really follow a path accurately. Can someone tell me how that is possible?? Here is one of the scripts I tried. (But in this one, "particles" wasn't known to the script controller) public void SimulationStep() { float speed = 0.2f; foreach (var p in particles) { Vector2 uv = p.MappingOverride; uv.X += speed * tpf; // tpf = time per frame if (uv.X > 1.0f) uv.X = 0.0f; p.MappingOverride = uv; p.Position = p.GetPositionFromMap(1, uv); } } |