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How particles seamlessly loop animations - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: How particles seamlessly loop animations (/thread-5057.html) |
How particles seamlessly loop animations - cggc - 01-13-2026 How can I set up a seamless looping animation for a three-to-five-second particle effect showing dandelion seeds floating upward or raindrops falling? Are there specific node operators required for this? RE: How particles seamlessly loop animations - d4rk3lf - 01-13-2026 Maybe if you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it. Here.... I did a sample scene, and it seems it works nicely. Cheers RE: How particles seamlessly loop animations - cggc - 01-13-2026 (01-13-2026, 07:48 AM)d4rk3lf Wrote: Maybe if you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it. Alright, thank you very much. I've downloaded it and will take a look. If there's anything I don't understand, I'll ask for your help. RE: How particles seamlessly loop animations - cggc - 01-13-2026 (01-13-2026, 07:48 AM)d4rk3lf Wrote: Maybe if you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it. Why does changing the noise parameters here cause the seamless looping to fail? force→built-in Noise 1→Main→Strength RE: How particles seamlessly loop animations - d4rk3lf - 01-13-2026 You can change parameters, but not frequency, because it's a parameter that is changing over time all the time. Scale and strength you should be able to change, and the loop will stay. If you want different seed, you can change phase to different parameter. Also, you need to make sure every particle is outside the screen during it's lifetime. |