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spawn operator with physX collision detection mode - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: spawn operator with physX collision detection mode (/thread-5096.html) |
spawn operator with physX collision detection mode - Tim007 - 03-02-2026 Hi, I tried to use this mode so spawn operator spawn particles when there is a physX collision. But I cant make it to work. Please anyone who use this feature and can explain how it works please? Thank you. RE: spawn operator with physX collision detection mode - d4rk3lf - 03-02-2026 I don't see any "physx collision detection" in spawn operator.. but I might overlooked it. Why not just use PhysX collision that is also a "test operator", to lead them to next event where you will multiply them with spawn.. or whatever you wanna do with them? I mean.. I am not sure... some screen on what you're trying to achieve could help bro. RE: spawn operator with physX collision detection mode - Tim007 - 03-03-2026 But physX collision operator is just for use with scene objects isnt it? Not for tyflow physX animated object. I have two physX objects and they will collide at some time. And I want at contact points spawn particles. Nothing fancy, I though it will be easy. But now I dont know how to do it when at least one object is not standard scene object. RE: spawn operator with physX collision detection mode - d4rk3lf - 03-04-2026 (03-03-2026, 10:15 AM)Tim007 Wrote: I have two physX objects and they will collide at some time. And I want at contact points spawn particles. Nothing fancy, I though it will be easy. In the PhysX Collision operator you have an option "inter - particle colliusion", that you can check and plug this operator to new evet with Spawn. |