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tyFlow v2.007 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v2.007 (/thread-5159.html) |
tyFlow v2.007 - tyFlow - 04-27-2026 tyFlow v2.007 is up! https://pro.tyflow.com Additions: * added Terrain Download operator for downloading terrain height and color data from public DEM/satellite APIs * added menu to copy/paste animation clip info between tyActor helpers * added "use local offset" option to Spline Paths operator, when in PhysX bindings mode * added options in Birth Inferno operator to switch cooling/dissipation timing from per second to per frame * added surface area filter to Inferno Emitter operator * added new grid file extraction mode (now default) to Birth VDB operator, for merging multiple grids of the same type, scalar grid triplets into single vector grids, etc * throughout all VDB operators, "density" and "velocity" grid labels have been changed to "scalar" and "vector" * added thickness region and mesh push parameters to Inferno Collider operator * added "outward from meshes" option to tyPush modifier in simple spline push mode * added matching face re-order mode to tyVertexOrder modifier Fixes: * fixed an issue with the way noise of the Inferno Vorticity/Temperature/Density operators was computed * fixed an issue where adding an Inferno Vorticity operator to a sim would apply vorticity twice (both before and after conservation) * fixed a crash that could occur in a tyBoolean or tyMultifracture modifier, when an input operand had more map channels than the source object * fixed an adaptive grid issue which could cause planar Inferno simulations to generate large, sparse-cube-aligned artifacts on planar surfaces * Alembic export will now zero-scale particles in-place before/after their lifespan, rather than to the scene origin * improved distribution of display vectors in VDB Display operator * fixed an issue where animating the thickness of an Inferno Emitter operator, with a Value operator, wouldn't update the sim over time * fixed an issue where animated Inferno bounds wouldn't clear emission caches on static objects, leading to invalid emissions * fixed an issue where the tyPush modifier, in spline push mode, wouldn't properly use knot selections on shapes with more than one sub spline * improved the way the tyPush modifier, in spline push mode, pushes spline tangents relative to their knots * fixed an issue where Inferno source operators (collision, emitter, etc), were not necessarily evaluated in order * fixed an issue where Inferno flipbook export wouldn't work properly when progressive refinement enabled in a view mode that doesn't support it (ex: wireframe) * fixed an issue where having multiple texmap-based Value operators in a flow could cause a crash during threaded initialization |