At PhysX Contact Points Lock Up - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: At PhysX Contact Points Lock Up (/thread-546.html) |
At PhysX Contact Points Lock Up - biglittlepictures - 05-05-2019 It seems that using the At PhysX Contact Points feature inside Spawn will lock up all calculation and Max. I had it as a child to PhysX Collision, even with just a few particles it seems to freeze. Just wanted to mention it as a heads up. tyFlow v0.16018 (BETA) RE: At PhysX Contact Points Lock Up - tyFlow - 05-06-2019 Hmm...that's bad. Although if you're trying to spawn tons of particles it could simply be a PhysX slowdown occurring because too many rigidbodies are being added to the sim. If that's not the case, could you send the problem file to support@tyflow.com please and I'll take a look. |