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Particles geo skin wrap - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Particles geo skin wrap (/thread-563.html) |
Particles geo skin wrap - Zemmu - 05-07-2019 Hi, I'd love an operator that could deform particles geo using another flow geo. In this way I could simulate a stream of low poly geometry, then generate an high poly stream and deform it with the previously simulated flow. I know there's particle skin or max skin wrap, but afaik they don't work with topology changing geo... RE: Particles geo skin wrap - Zemmu - 05-08-2019 I just realized that this could be obtained with particle force - but I can only use it picking another flow. Can it be modified so that it works in the same flow? Like, group 1 particles influence group 2? RE: Particles geo skin wrap - tyFlow - 05-08-2019 I don't understand your original request, however, yes I can make Particle Force work with the particles in its own flow. RE: Particles geo skin wrap - Zemmu - 05-09-2019 (05-08-2019, 11:19 PM)tyFlow Wrote: I don't understand your original request, however, yes I can make Particle Force work with the particles in its own flow.Thanks Tyson. My original request was sort of like this: - create a high res sphere, make it a particle with birth shape. - create a low res version of the sphere. Make it a particle, then a cloth. - Now, deform the high res sphere with the low res cloth sphere, like a skin wrap. I know that you can deform geometry with particles, I just wanted to deform shape particles in the same way. Cheers! RE: Particles geo skin wrap - tyFlow - 05-09-2019 You could also convert the hires sphere to cloth, deactivate its particles, then use a Particle Force operator to drive its particles with the particles of the low res one. RE: Particles geo skin wrap - Zemmu - 05-09-2019 (05-09-2019, 02:46 PM)tyFlow Wrote: You could also convert the hires sphere to cloth, deactivate its particles, then use a Particle Force operator to drive its particles with the particles of the low res one. Yes, that's why I said that making it work in the same flow kinda filled my request ![]() RE: Particles geo skin wrap - Zemmu - 06-06-2019 (05-09-2019, 04:24 PM)Zemmu Wrote:(05-09-2019, 02:46 PM)tyFlow Wrote: You could also convert the hires sphere to cloth, deactivate its particles, then use a Particle Force operator to drive its particles with the particles of the low res one. Hi Tyson, I just tried but I'm unable to reach my goal. I'm trying to obtain the same effect I would with particleskin modifier, BUT with particles shapes ("skinned" to other particles). But I don't seem to find a way. Here I create a softbody-like behaviour creating a birth flow, then voronoi fracturing and then physx + physx bind. This is the same approach used in the "flamingo" gdrive file, and works great. ( file here: https://drive.google.com/open?id=1L0iNPKbWOcyCUfvig_Dawh4zFCBCQ44x ) But in the flamingo file the flamingos are pre-created in max, while here I try to generate the object dynamically. Maybe I can't find the sweet spot in particle force settings... I don't know. Also, particle skin modifier is almost real time, while the particle force method looks really slow... Attached file. |