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Max Modifier operator - Printable Version

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Max Modifier operator - Zemmu - 05-13-2019

Would it be possible to add an operator that allows us to apply max modifiers to particles?
Right now there are shell operators, subdivide operators... we could have one single operator where we add the max modifier we want?


RE: Max Modifier operator - tyFlow - 05-14-2019

That wouldn't work for most modifiers that require sub-object transforms, sub-selection types, their own complex UI, node dependencies, local mod data, etc. So, not really feasible.


RE: Max Modifier operator - Zemmu - 05-15-2019

Fair enough. What about geo ones? Push, opensubdiv, face extrude, displace...