tyPaticleSkin load from baked cache is it possible? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: tyPaticleSkin load from baked cache is it possible? (/thread-649.html) |
tyPaticleSkin load from baked cache is it possible? - cricket - 05-17-2019 Hi ! Have a question. Working on the car crash and i have 2 particle system. 1 it is particle based on Voronoy to make a body rig 2 simulation of the car crash. my car very detail and have all interior parts. i need them all because i will show it on render. No i trying to optimize scene to somehow cache the 1 even with Voronoy rig. Iv though to export as a tyCache and after connect it to Particle Skin on tyParticleSkin modifier. But as i see it is possible to connect only tyFlow node. What would you suggest in this case? Thank you RE: tyPaticleSkin load from baked cache is it possible? - tyFlow - 05-17-2019 Hmm, yes right now the particle skin only takes a flow as input. In the future I may extend to caches and such. RE: tyPaticleSkin load from baked cache is it possible? - cricket - 05-17-2019 (05-17-2019, 10:18 PM)tyFlow Wrote: Hmm, yes right now the particle skin only takes a flow as input. In the future I may extend to caches and such. thank you, very appreciated! But for now how to speed it up processes? RE: tyPaticleSkin load from baked cache is it possible? - andylewisart - 12-08-2019 For whatever it's worth, I'm finding myself wanting to do this often as well, so as to avoid using the skin wrap modifier. RE: tyPaticleSkin load from baked cache is it possible? - Kenji - 12-09-2019 I have tried export and cache voronoi fracture rig as tycache onto disk. Then import said cache via birth flow and use that as skin. I think this allowed to truncate sim time for initial voronoi rig creation but the difference in time for rigid body simulation was negligible . Maybe since my computers unit core clock is slow. Should have gone with AMD Anyhow I am new so not sure if this is work around, but perhaps worth a try. RE: tyPaticleSkin load from baked cache is it possible? - TubeSmokeGuy - 05-15-2020 (05-17-2019, 10:18 PM)tyFlow Wrote: Hmm, yes right now the particle skin only takes a flow as input. In the future I may extend to caches and such. Is this future comming closer? Would be very nice if tyCache could drive tyParticleSkin. Sry for digging out this old thread, but I think this request is still up to date. |