"Birth Shape" inherits materials and animations - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: "Birth Shape" inherits materials and animations (/thread-670.html) |
"Birth Shape" inherits materials and animations - cgdvs - 05-21-2019 I have a more complex robot that needs to be converted into particles to do the broken animation. Because there are so many robot parts, there are many materials. Re-giving the robot (particle) material at this time becomes very cumbersome and complicated. I hope that "Birth Shape" can inherit the original object material. This way I don't need to re-engage the robot material. There is another problem. The number of robot objects is very high. I need to inherit the motion of the original robot. Now I use the "Cloth Bind" and "Object Bind" nodes to bind to the original robot object, which makes my entire particle system just start. Become very card. I hope that "Birth Shape" can directly read the object animation. Thank you Perhaps the "Birth Shape" inheritance object animation is very burdensome for the particle system, I hope this node has its own cache function. Avoid placing a large burden on the entire particle system RE: "Birth Shape" inherits materials and animations - tyFlow - 05-21-2019 If you have complex animation like that, you need to use tyActors. RE: "Birth Shape" inherits materials and animations - cgdvs - 05-21-2019 Ok. Thank you Then the problem of inheriting the original object material can be increased? RE: "Birth Shape" inherits materials and animations - tyFlow - 05-21-2019 I'll make a note about that, yes. RE: "Birth Shape" inherits materials and animations - Syu_z - 06-16-2019 I have a small animation, just a rotating spherical item that is pre-cut with Rayfire bricks. I used birth shape, and eventually the parts will be affected by surface test and send into another event with physX shape for gravity, triggering the parts to fall naturally. I discovered the rotation animation disappeared by using birth shape. Is there a way to preserve the rotation? RE: "Birth Shape" inherits materials and animations - tyFlow - 06-16-2019 Birth Shape does not retain any animation. Please either use tyActors to inherit animation of your input objects, or a different setup like using Object Bind to bind particles to objects. RE: "Birth Shape" inherits materials and animations - Syu_z - 06-17-2019 (06-16-2019, 11:56 PM)tyFlow Wrote: Birth Shape does not retain any animation. Object Bind settles it. Thanks! RE: "Birth Shape" inherits materials and animations - dv2000 - 09-29-2023 Thanks. I was able to do it but when the arm falls it does not inherent initial speed from a moving robot. Anyway t odo it? physx.max (Size: 620 KB / Downloads: 126) |