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PhysX Shape -> Sphere Overrides turns to Box - Printable Version

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PhysX Shape -> Sphere Overrides turns to Box - vklein - 06-16-2019

Sorry, I should have better things to do on Sunday, but

In PhysX Shape Operator -> Sphere Overrides turns collision shapes to boxes instead of spheres.


RE: PhysX Shape -> Sphere Overrides turns to Box - tyFlow - 06-16-2019

Spherical hulls work fine over here. Did you enable 'shape optimization' box overrides?

If not, please provide a scene file...could be a bug related to your specific setup.


RE: PhysX Shape -> Sphere Overrides turns to Box - vklein - 06-17-2019

I've raised the max radius way over the radius of my sphere particles  and collision turned into override cubes.
3dsmax 2020 vray next scene attached tyf 0.16030


RE: PhysX Shape -> Sphere Overrides turns to Box - tyFlow - 06-17-2019

Thanks for the scene file, it's indeed a bug and I misread your first post. I thought you meant spherical hulls weren't working at all, rather than that spherical overrides themselves weren't working.

This will be fixed in v0.16031.