PhysX Shape -> Sphere Overrides turns to Box - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: PhysX Shape -> Sphere Overrides turns to Box (/thread-795.html) |
PhysX Shape -> Sphere Overrides turns to Box - vklein - 06-16-2019 Sorry, I should have better things to do on Sunday, but In PhysX Shape Operator -> Sphere Overrides turns collision shapes to boxes instead of spheres. RE: PhysX Shape -> Sphere Overrides turns to Box - tyFlow - 06-16-2019 Spherical hulls work fine over here. Did you enable 'shape optimization' box overrides? If not, please provide a scene file...could be a bug related to your specific setup. RE: PhysX Shape -> Sphere Overrides turns to Box - vklein - 06-17-2019 I've raised the max radius way over the radius of my sphere particles and collision turned into override cubes. 3dsmax 2020 vray next scene attached tyf 0.16030 RE: PhysX Shape -> Sphere Overrides turns to Box - tyFlow - 06-17-2019 Thanks for the scene file, it's indeed a bug and I misread your first post. I thought you meant spherical hulls weren't working at all, rather than that spherical overrides themselves weren't working. This will be fixed in v0.16031. |