Script [suggestions][low priority] - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Script [suggestions][low priority] (/thread-817.html) |
Script [suggestions][low priority] - haytham2597 - 06-22-2019
But, about Random is possible do all that without call that function? for example, using SetSeed and apply math formulas? Best regards, haytham2597. RE: Script [suggestions][low priority] - tyFlow - 06-23-2019 Hi haytham, thanks for your suggestions. I'm not sure what you mean by "autoevaluate script" but you can evaluate a script when the script editor is open by pressing Ctrl+E or choosing "evaluate" from the file menu. Scripts will also automatically evaluate when the script editor is closed. There are already functions for getting uniform random ints, floats and vectors on sphere surface (unit sphere). Changing C# syntax for object creation (ie, "Point3 var = (x,y,z)" instead of Point3 var = "new Point3(x, y, z)") is not possible. 'SendOut' can already be accomplished by "tf.OutputParticle(eventInx)" RE: Script [suggestions][low priority] - haytham2597 - 06-23-2019 (06-23-2019, 02:18 AM)tyFlow Wrote: Hi haytham, thanks for your suggestions. About Autoevaluate. I mean, every time you edit, it auto-evaluates automatically. Like Box#3, MagmaFlow Krakatoa/Stoke that have AutoUpdate. --- Oh ok. --- I can not believe that I have not seen OutputParticle, thank so much. |