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HiRez Cloth workaround - Printable Version

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HiRez Cloth workaround - matt simecek - 07-07-2019

I'm working on tearing apart a hirez mesh 60k+ vertices... this is very costly and slow on simulation.

is there a workflow/workaround for something like this?

i tested with a very lorez mesh, then plugged in the Hirez mesh and got very different results.

thanks