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Surface Force, with texture maps - Printable Version

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Surface Force, with texture maps - AlexMcLeod - 07-18-2019

Hi!

So the Surface Force operator can take a texture to use its RGB or its gradient to drive particles around - but it seems like those vectors are always normalised, which means magnitude is constant across the whole surface.

We can't really use it as-is. Could there be an option to not normalise those vectors?


RE: Surface Force, with texture maps - tyFlow - 07-18-2019

Sure, I can add that as an option.