Surface Force, with texture maps - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Surface Force, with texture maps (/thread-918.html) |
Surface Force, with texture maps - AlexMcLeod - 07-18-2019 Hi! So the Surface Force operator can take a texture to use its RGB or its gradient to drive particles around - but it seems like those vectors are always normalised, which means magnitude is constant across the whole surface. We can't really use it as-is. Could there be an option to not normalise those vectors? RE: Surface Force, with texture maps - tyFlow - 07-18-2019 Sure, I can add that as an option. |