Cloth and motion blur (without shell) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Cloth and motion blur (without shell) (/thread-937.html) |
Cloth and motion blur (without shell) - robertfreitag - 07-25-2019 Hello Tyson, I'm having another problem with motion blur, a few days ago you explained to me that if I enable the shell feature with tearing, the face count changes and that makes it (without the unified mesh velocity framework) currently not possible to calculate motion blur- understood. Now I've tested tearing cloth with motion blur on some smaller scenes and it worked fine without the shell feature. But I'm currently working on RND for a production scene in which I do -not- use the shell feature for tearing cloth and for some reason (other then in my smaller test scenes) it seems that I can not get motion blur to work on the tearing cloth at all regardless of the shell feature being enabled or not. I really do not want to bother you too much but if you could have a look at that scene it would be fantastic. I've stripped the scene down to a bare minimum and I hope you can reproduce the behavior. (26mb) http://fridayvfx.com/clipupload/tyFlowdebug.7z Again thank you very much for your work. -Robert RE: Cloth and motion blur (without shell) - tyFlow - 07-25-2019 Hi Robert, One thing I forgot to mention last time: the "chamfer pinched verts" setting in the Cloth operator can also introduce new faces to the cloth mesh when tearing is enabled. Disabling that should fix your issue. RE: Cloth and motion blur (without shell) - robertfreitag - 07-25-2019 That is frigging amazing! Thank you very much! |