Materials of Shapes - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Materials of Shapes (/thread-956.html) |
Materials of Shapes - Streetwise - 08-01-2019 I've got three different Photo scanned blueberries in a scene. I have them loaded up in the Shapes library but can't figure out how to have more than one material used. Any help would be appreciated. Thanks. (08-01-2019, 01:59 AM)Streetwise Wrote: I've got three different Photo scanned blueberries in a scene. I have them loaded up in the Shapes library but can't figure out how to have more than one material used. Any help would be appreciated. I think I figure it out: Use a MultiSub-Object. Each blueberry has a different material ID to match the MultiSub-Object. Not sure if that's the right way? RE: Materials of Shapes - tyFlow - 08-01-2019 Any material that supports materialIDs would work. So you can have multiple VRay materials inside a normal multisub material, or use the VRayMultiSubTex as you discovered Personally I often find VRayMultiSubTex more convenient. |