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Voronoi internal geometry / cap issues - Printable Version

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Voronoi internal geometry / cap issues - CGRenders - 08-13-2019

Some polygons go missing when using the Voronoi Fracture operator. I've tested this with different shapes, using "cloud" or "random on shape surface" options, and with or without "optimize slice borders" turned on.

The attached max file shows this issue, and you should be able to see it with or without "optimize slice borders" on from the set camera location at frame 0. Tyflow 0.16043 and Max 2020.


RE: Voronoi internal geometry / cap issues - tyFlow - 08-13-2019

You forgot the file Smile


RE: Voronoi internal geometry / cap issues - CGRenders - 08-13-2019

Ah, my bad. I selected the file but didn't hit "Add Attachment".


RE: Voronoi internal geometry / cap issues - tyFlow - 08-14-2019

Thanks, I'll make a note to check the scene when I get the chance.

In the meantime, make sure your geometry doesn't have self intersections and things like that....they can cause problems when fracturing.


RE: Voronoi internal geometry / cap issues - tyFlow - 08-15-2019

I've checked the scene file and confirmed the issue. I'll put a fix on the todo list Smile


RE: Voronoi internal geometry / cap issues - CGRenders - 08-15-2019

(08-15-2019, 02:37 AM)tyFlow Wrote: I've checked the scene file and confirmed the issue. I'll put a fix on the todo list Smile

Thanks, Tyson! You're the best Big Grin