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Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...
Is there a reason Camera Cull operator shouldn't always be latest in event order? I think in Particle Flow Camera Cull operator event order was not important. |
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Viper |
Bugs and Issues
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6 |
702 |
12-16-2023, 01:00 AM |
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Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...
This makes sense. Thank you for clarification! Would be nice to have such information in documentation as well. |
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Viper |
Bugs and Issues
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6 |
702 |
12-15-2023, 03:15 AM |
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Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...
tyFlow Wrote: (12-14-2023, 05:27 PM)
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Can you post a file so I can test your setup?
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Here is the file attached. I work in Max2024 but saved file in version Max2021 just in case. In this file yo... |
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Viper |
Bugs and Issues
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6 |
702 |
12-14-2023, 08:36 PM |
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Thread: Camera Cull operator with Delete operation deletes all particles
Post: Camera Cull operator with Delete operation deletes...
I make a simulation of underwater bubble particles behind moving torpedo. I have a camera behind torpedo which is attached to and following torpedo. I use Camera Cull operator (Frustum) to hide partic... |
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Viper |
Bugs and Issues
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6 |
702 |
12-14-2023, 07:07 AM |
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Thread: Camera Cull Frustum + Distance together for export to tyCache
Post: RE: Camera Cull Frustum + Distance together for ex...
tyFlow Wrote: (12-11-2023, 04:57 AM)
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Thanks for bringing this to my attention...I can repro the issue and will get it fixed for the next build.
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Great! Thank you! |
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Viper |
Bugs and Issues
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2 |
361 |
12-11-2023, 06:35 AM |
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Thread: Camera Cull Frustum + Distance together for export to tyCache
Post: Camera Cull Frustum + Distance together for export...
I have a pretty simple particles setup where I have a camera moving through the volume of plankton particles. I have a big volume for particles but I use two Camera Cull operators - one in Frustum cul... |
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Viper |
Bugs and Issues
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2 |
361 |
12-09-2023, 04:53 AM |
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Thread: 3dsMax crashes when render tyCache with exported PBR material.
Post: RE: 3dsMax crashes when render tyCache with export...
Thanks for checking. But have you tried to render frame in my test file or ever used PBR material with tyFlow particles? |
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Viper |
Bugs and Issues
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2 |
746 |
05-05-2023, 06:14 AM |
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Thread: 3dsMax crashes when render tyCache with exported PBR material.
Post: 3dsMax crashes when render tyCache with exported P...
I have nailed down a problem I am having with tyCache. I exported particles with PBR material and when I try to render it 3ds Max crashes. If I make tyCache with particles without material or with VRa... |
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Viper |
Bugs and Issues
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2 |
746 |
04-28-2023, 01:59 AM |
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Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...
ferabachini Wrote: (02-24-2023, 06:12 PM)
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I'm in favor of a TySistemLister hehe, a function that would open a window with some options for all TyFlows in the scene, just like the VRay Light Lister... |
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Viper |
Feature Requests
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6 |
1,971 |
02-24-2023, 08:48 PM |
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Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...
Jmon Wrote: (02-23-2023, 11:32 AM)
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If you have 20 tyFlow setups, you could use a script to turn them on / off. The script below will turn them all "off" (change to "on" to turn on). Paste that scr... |
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Viper |
Feature Requests
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6 |
1,971 |
02-23-2023, 07:04 PM |
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Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...
tyFlow Wrote: (02-17-2023, 08:26 PM)
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Quote:
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and always visible above all drop down menus
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I'm not sure what you mean by this...
Also you can quickly enable/disable a flow by clicking... |
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Viper |
Feature Requests
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6 |
1,971 |
02-22-2023, 05:37 PM |
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Thread: May I suggest a small change in UI for tyFlow main window?
Post: May I suggest a small change in UI for tyFlow main...
Could we have main menu Settings-Main Enabled/Disabled/Enabled(render only) make as radio buttons instead of drop down menu and always visible above all drop down menus? Right now it takes too many st... |
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Viper |
Feature Requests
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6 |
1,971 |
02-17-2023, 07:59 PM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
Here is another example file with similar issue when tyFlow doesn't work for network render. In this setup I try to make vehicle wheel tracks on sandy ground. I ray cast tyFlow particles from center o... |
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Viper |
Bugs and Issues
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15 |
10,523 |
07-10-2021, 01:15 AM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
Is there any solution for this problem? I have to use ParticleFlow in a meantime, which is much slower but at least it works for render farm. I really want to use tyFlow but most of my attempts to use... |
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Viper |
Bugs and Issues
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15 |
10,523 |
07-09-2021, 11:12 PM |
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Thread: tyIcon shows wrong size in different system units
Post: tyIcon shows wrong size in different system units
I usually work in 3ds Max with system units as 1m. When I create tyIcon, it creates icon with dimensions 25x25 meters and Logo Size 1 meter while it is actually also 25x25 meters. Could this this be c... |
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Viper |
Bugs and Issues
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0 |
854 |
07-09-2021, 11:07 PM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
I have tried to render tyCache itself with visible mesh particles on Deadline render farm. They work as supposed to work. I see them on rendered frames. Now, I need to make particles invisible but sti... |
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Viper |
Bugs and Issues
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15 |
10,523 |
06-04-2021, 06:24 AM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
Yes, tyCache object is also non-renderable. The problem is that I need to render tyFlow as a mesh particles to make affect in VRayDistanceTex map but particles should be invisible. How can I hide them... |
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Viper |
Bugs and Issues
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15 |
10,523 |
06-03-2021, 05:23 AM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
Here is the problem stripped scene (3ds Max 2021, V-Ray 5.02).
https://www.dropbox.com/s/kq18oulqhb4o6lv/BugReport_sh020_tyFlow_Wakes_v02.rar?dl=0
I was able to render first part of animation (frames... |
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Viper |
Bugs and Issues
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15 |
10,523 |
06-02-2021, 10:21 AM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
Update. I have rendered locally file with tyCache I sent to render farm and it rendered fine. I don't have time to create new test file at the moment but I will make in a few days when I have time. In... |
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Viper |
Bugs and Issues
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15 |
10,523 |
05-28-2021, 11:20 PM |
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Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm
I will try to load submitted file and try to disable VRay interface in tyCache. I already have tyCache render settings switched to Mesh, otherwise it doesn't work in VRayDistanceTex map. I have pretty... |
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Viper |
Bugs and Issues
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15 |
10,523 |
05-28-2021, 09:21 PM |