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    Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...

Is there a reason Camera Cull operator shouldn't always be latest in event order? I think in Particle Flow Camera Cull operator event order was not important.
Viper Bugs and Issues 6 702 12-16-2023, 01:00 AM
    Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...

This makes sense. Thank you for clarification! Would be nice to have such information in documentation as well.
Viper Bugs and Issues 6 702 12-15-2023, 03:15 AM
    Thread: Camera Cull operator with Delete operation deletes all particles
Post: RE: Camera Cull operator with Delete operation del...

tyFlow Wrote: (12-14-2023, 05:27 PM) -- Can you post a file so I can test your setup? -- Here is the file attached. I work in Max2024 but saved file in version Max2021 just in case. In this file yo...
Viper Bugs and Issues 6 702 12-14-2023, 08:36 PM
    Thread: Camera Cull operator with Delete operation deletes all particles
Post: Camera Cull operator with Delete operation deletes...

I make a simulation of underwater bubble particles behind moving torpedo. I have a camera behind torpedo which is attached to and following torpedo. I use Camera Cull operator (Frustum) to hide partic...
Viper Bugs and Issues 6 702 12-14-2023, 07:07 AM
    Thread: Camera Cull Frustum + Distance together for export to tyCache
Post: RE: Camera Cull Frustum + Distance together for ex...

tyFlow Wrote: (12-11-2023, 04:57 AM) -- Thanks for bringing this to my attention...I can repro the issue and will get it fixed for the next build. -- Great! Thank you!
Viper Bugs and Issues 2 361 12-11-2023, 06:35 AM
    Thread: Camera Cull Frustum + Distance together for export to tyCache
Post: Camera Cull Frustum + Distance together for export...

I have a pretty simple particles setup where I have a camera moving through the volume of plankton particles. I have a big volume for particles but I use two Camera Cull operators - one in Frustum cul...
Viper Bugs and Issues 2 361 12-09-2023, 04:53 AM
    Thread: 3dsMax crashes when render tyCache with exported PBR material.
Post: RE: 3dsMax crashes when render tyCache with export...

Thanks for checking. But have you tried to render frame in my test file or ever used PBR material with tyFlow particles?
Viper Bugs and Issues 2 746 05-05-2023, 06:14 AM
  Bug Thread: 3dsMax crashes when render tyCache with exported PBR material.
Post: 3dsMax crashes when render tyCache with exported P...

I have nailed down a problem I am having with tyCache. I exported particles with PBR material and when I try to render it 3ds Max crashes. If I make tyCache with particles without material or with VRa...
Viper Bugs and Issues 2 746 04-28-2023, 01:59 AM
    Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...

ferabachini Wrote: (02-24-2023, 06:12 PM) -- I'm in favor of a TySistemLister hehe, a function that would open a window with some options for all TyFlows in the scene, just like the VRay Light Lister...
Viper Feature Requests 6 1,971 02-24-2023, 08:48 PM
    Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...

Jmon Wrote: (02-23-2023, 11:32 AM) -- If you have 20 tyFlow setups, you could use a script to turn them on / off. The script below will turn them all "off" (change to "on" to turn on). Paste that scr...
Viper Feature Requests 6 1,971 02-23-2023, 07:04 PM
    Thread: May I suggest a small change in UI for tyFlow main window?
Post: RE: May I suggest a small change in UI for tyFlow ...

tyFlow Wrote: (02-17-2023, 08:26 PM) -- Quote: -- and always visible above all drop down menus -- I'm not sure what you mean by this... Also you can quickly enable/disable a flow by clicking...
Viper Feature Requests 6 1,971 02-22-2023, 05:37 PM
    Thread: May I suggest a small change in UI for tyFlow main window?
Post: May I suggest a small change in UI for tyFlow main...

Could we have main menu Settings-Main Enabled/Disabled/Enabled(render only) make as radio buttons instead of drop down menu and always visible above all drop down menus? Right now it takes too many st...
Viper Feature Requests 6 1,971 02-17-2023, 07:59 PM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

Here is another example file with similar issue when tyFlow doesn't work for network render. In this setup I try to make vehicle wheel tracks on sandy ground. I ray cast tyFlow particles from center o...
Viper Bugs and Issues 15 10,523 07-10-2021, 01:15 AM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

Is there any solution for this problem? I have to use ParticleFlow in a meantime, which is much slower but at least it works for render farm. I really want to use tyFlow but most of my attempts to use...
Viper Bugs and Issues 15 10,523 07-09-2021, 11:12 PM
    Thread: tyIcon shows wrong size in different system units
Post: tyIcon shows wrong size in different system units

I usually work in 3ds Max with system units as 1m. When I create tyIcon, it creates icon with dimensions 25x25 meters and Logo Size 1 meter while it is actually also 25x25 meters. Could this this be c...
Viper Bugs and Issues 0 854 07-09-2021, 11:07 PM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

I have tried to render tyCache itself with visible mesh particles on Deadline render farm. They work as supposed to work. I see them on rendered frames. Now, I need to make particles invisible but sti...
Viper Bugs and Issues 15 10,523 06-04-2021, 06:24 AM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

Yes, tyCache object is also non-renderable. The problem is that I need to render tyFlow as a mesh particles to make affect in VRayDistanceTex map but particles should be invisible. How can I hide them...
Viper Bugs and Issues 15 10,523 06-03-2021, 05:23 AM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

Here is the problem stripped scene (3ds Max 2021, V-Ray 5.02). https://www.dropbox.com/s/kq18oulqhb4o6lv/BugReport_sh020_tyFlow_Wakes_v02.rar?dl=0 I was able to render first part of animation (frames...
Viper Bugs and Issues 15 10,523 06-02-2021, 10:21 AM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

Update. I have rendered locally file with tyCache I sent to render farm and it rendered fine. I don't have time to create new test file at the moment but I will make in a few days when I have time. In...
Viper Bugs and Issues 15 10,523 05-28-2021, 11:20 PM
    Thread: tyCache particles do not render on render farm
Post: RE: tyCache particles do not render on render farm

I will try to load submitted file and try to disable VRay interface in tyCache. I already have tyCache render settings switched to Mesh, otherwise it doesn't work in VRayDistanceTex map. I have pretty...
Viper Bugs and Issues 15 10,523 05-28-2021, 09:21 PM