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Thread: tyParticleSkin modifier when particles are deleted
Post: RE: tyParticleSkin modifier when particles are del...
Ooooh! I came up with a solution. I created a new tyFlow object that used a birth flow operator to bring in my tyCache. Then I had each of those newly birthed particles spawn a single particle and ... |
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Skeptic_George |
General Discussion
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1,243 |
07-31-2021, 02:55 AM |
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Thread: tyParticleSkin modifier when particles are deleted
Post: tyParticleSkin modifier when particles are deleted
Hi, I've got a mesh with a tyParticleSkin modifier on it, and it's being driven by a tyFlow object. Unfortunately, during the scene, some particles hit a kill box and are deleted. When this happens,... |
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Skeptic_George |
General Discussion
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1 |
1,243 |
07-31-2021, 01:17 AM |
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Thread: tyFlow not caching although "enable caching" is on
Post: RE: tyFlow not caching although "enable caching" i...
Thanks Tyson. Let me check on these ideas and see if I can get things working back to normal again! ?
[hr]
tyFlow Wrote: (06-26-2021, 08:35 PM)
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You probably have a rogue object in your flow sendi... |
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Skeptic_George |
Bugs and Issues
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2 |
1,947 |
06-26-2021, 08:38 PM |
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Thread: tyFlow not caching although "enable caching" is on
Post: tyFlow not caching although "enable caching" is on
Hi,
I'm struggling as of yesterday when something changed (I probably clicked something inadvertently), and when I play my animation, I see tyFlow calculating each frame as follows:
data:image/p... |
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Skeptic_George |
Bugs and Issues
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2 |
1,947 |
06-26-2021, 08:15 PM |