Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Particle skin as operator
Post: Particle skin as operator

Right now, when working with birth skeleton, if we need to skinwrap the original object to the tyflow skeleton, we need to do a duplicate of our original mesh that its inside birth skeleton to avoid c...
Eloi Andaluz Feature Requests 0 1,078 02-04-2021, 03:38 PM
    Thread: Birth skeleton max lenght
Post: Birth skeleton max lenght

Sometimes the Max lenght is not working as expected. This happens on mesh that is not totally subdivided. Sometimes even the rest position is not curved, you want to have subdivisions there on the sk...
Eloi Andaluz Feature Requests 1 1,665 02-04-2021, 03:20 PM
    Thread: Curve controls
Post: Curve controls

Having a build curve control system on tyflow can help in a lot of areas: -Next to Variation:  Right now all variations in Tyflow are linear, and with big quantity of particles you never want that ...
Eloi Andaluz Feature Requests 4 4,198 02-21-2020, 03:34 PM
    Thread: Birth object animation
Post: Birth object animation

Will be extremelly useful if Birth Objects supports Animated objects, and deforming objects.
Eloi Andaluz Feature Requests 2 2,626 11-18-2019, 04:45 PM
    Thread: wetmap
Post: RE: wetmap

tyFlow Wrote: (11-15-2019, 11:04 PM) -- I think that kind of thing is a bit beyond the scope of tyFlow. Doesn't Max fluids support wetmaps? Or maybe MCG? -- Fluids? no wetmaps.   MCG? superslow ...
Eloi Andaluz Feature Requests 2 3,175 11-18-2019, 04:44 PM
    Thread: wetmap
Post: wetmap

Will be nice a tool to create wetmaps.  Select your ground. apply a wetmap modifier, select our Tyflow to be used. Radius, expansion, diffusion, contraction, etc etc.. resolution, and bake to image se...
Eloi Andaluz Feature Requests 2 3,175 11-15-2019, 12:48 AM
    Thread: GoTo Rotation
Post: GoTo Rotation

Will be useful if we can specify how many frames will take our particles to go to our "rotation". Right now adding a rotation all particles will go to the rotation we assign in 1 frame.    If we can ...
Eloi Andaluz Feature Requests 1 2,188 11-12-2019, 08:26 PM
    Thread: updating tyflow more smart
Post: updating tyflow more smart

Now, when enabling/disabling viewport helpers, like falloff gizmos, Tyflow needs to reevaluate everything, will be good if enabling/disabling viewport guidance doesnt trigger a reevaluation of the flo...
Eloi Andaluz Feature Requests 2 3,023 11-02-2019, 07:48 PM
    Thread: Point force visualization problem
Post: Point force visualization problem

On point force if forces are less than zero, works as expected, image 1 But if point force is bigger than zero, the show point forces, are redrawed each frame, (picture 2) [hr] Oh now I see, it works...
Eloi Andaluz Bugs and Issues 1 2,000 11-02-2019, 07:14 PM
    Thread: tyselect softselection improvements
Post: tyselect softselection improvements

Great job on tyselect, some ideas for improvements: - softselection shoud be between -1 to 1 range and not clamp it.   (So we can do pushes in both sides of a normal for example). -In some situa...
Eloi Andaluz Feature Requests 0 1,276 10-04-2019, 02:10 PM
    Thread: Advanced vol.select
Post: RE: Advanced vol.select

tyFlow Wrote: (09-23-2019, 11:50 PM) -- Haha, funny you mention this. A complete overhauled volume select modifier will be in the next update. It won't have all your requests but it's a million times...
Eloi Andaluz Feature Requests 3 3,825 09-24-2019, 03:24 PM
    Thread: Advanced vol.select
Post: Advanced vol.select

Vol. select is so useful, but can be so bastly improve: -Multiple objects as selectors. -Faster selection: converting to SDF the selection objects for example. -Acumulate selection over time....
Eloi Andaluz Feature Requests 3 3,825 09-23-2019, 11:29 PM
    Thread: None linear random controls
Post: None linear random controls

Lots of options in Tyflow has a random option. But its always linear, and with big quantities of particles, linear looks always not very "natural" . Will be cool to have next to each "Random" a butto...
Eloi Andaluz Feature Requests 1 2,017 08-24-2019, 08:41 PM
    Thread: Support for Motion Field
Post: Support for Motion Field

Im not on the latest beta at work, so sorry if this has been added lately. I like quite a lot "Motion Field" they introduce in max 2018.3. Was designed for Fluids, but worked well anywhere else, Clot...
Eloi Andaluz Feature Requests 1 2,625 08-08-2019, 05:09 PM
    Thread: Dynamic lists
Post: RE: Dynamic lists

tyFlow Wrote: (08-08-2019, 04:34 PM) -- Unfortunately not really possible without a lot of SDK workarounds which would be a huge amount of work. However, if you're finding it annoying adding the s...
Eloi Andaluz Feature Requests 5 5,360 08-08-2019, 05:03 PM
    Thread: Dynamic lists
Post: Dynamic lists

Lists are okish, but there is something cooler. Dynamic lists! People organize objects using Layers. Lets make the option in Tyflow to in top of selecting individual objects, we can select layers.   ...
Eloi Andaluz Feature Requests 5 5,360 08-08-2019, 04:27 PM
    Thread: Concave support idea
Post: Concave support idea

There is no proper Concave support on physx so far. Here an idea to get "easily" support: -Right now we have convex Fracture, that decompose any concave geometry in to multiple convex geo changing ou...
Eloi Andaluz Feature Requests 0 1,340 08-08-2019, 04:24 PM
    Thread: ty ParticleSkin improv
Post: ty ParticleSkin improv

Typarticle skin needs some improvements, I will like to see breaking the mesh based on binding breaks, or % distance increase respect initial particle distance.
Eloi Andaluz Feature Requests 0 1,443 07-25-2019, 09:57 PM
    Thread: tyMesher suggestions
Post: RE: tyMesher suggestions

insertmesh Wrote: (07-05-2019, 07:35 AM) -- Thanks again for implementing the shape option! Now I have another small request: An option to "hide before" or "hide after" a certain frame would be us...
Eloi Andaluz Feature Requests 6 8,452 07-07-2019, 03:57 PM
    Thread: Expandable command pannel
Post: Expandable command pannel

Finally I was able to install tyflow! First thing I notice, and its not super important but nice to have. The Command pannel (or right pannel with all information) I hate it so much in pflow or max f...
Eloi Andaluz General Discussion 1 2,305 04-20-2019, 09:15 PM