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Replies |
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Posted
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Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump
Yes, you are right Tyson. For me scene doesnt matter, but there should be something, I got crash on everyscene with this steps: hit render, stop the render, change something in tyflow.
Chaos Group ... |
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Tim007 |
Bugs and Issues
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5 |
3,874 |
05-20-2021, 09:38 AM |
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Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump
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Tim007 |
Bugs and Issues
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5 |
3,874 |
05-12-2021, 09:53 AM |
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Thread: tyflow crash + minidump
Post: RE: tyflow crash + minidump
tyFlow Wrote: (05-11-2021, 02:35 AM)
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Hi, would you be able to post the scene file? The crash is happening in a very bizarre place and I'd need the scene file (as well as general instructions on st... |
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Tim007 |
Bugs and Issues
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5 |
3,874 |
05-11-2021, 06:24 AM |
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Thread: tyflow crash + minidump
Post: tyflow crash + minidump
Hi Tyson,
please, we discuss earlier some crashes happened to me with tyflow + vray while rendering. Now it is little bit different. I can render tyflow without any problem, works well in IPR mode ... |
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Tim007 |
Bugs and Issues
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5 |
3,874 |
05-10-2021, 07:22 AM |
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Thread: VRay 5.1 and tyflow keep crashing
Post: RE: VRay 5.1 and tyflow keep crashing
Yeah, I sent scene and everything already to Chaos.
But it is really strange, never had crashes like those in max and vray, only now when I used tyflow in scene. But absolutely dont know why. Should I... |
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Tim007 |
Bugs and Issues
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5 |
3,939 |
03-07-2021, 12:09 PM |
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Thread: VRay 5.1 and tyflow keep crashing
Post: RE: VRay 5.1 and tyflow keep crashing
No, memory is fine, around 12 GB from 64 GB. |
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Tim007 |
Bugs and Issues
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5 |
3,939 |
03-07-2021, 08:54 AM |
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Thread: VRay 5.1 and tyflow keep crashing
Post: VRay 5.1 and tyflow keep crashing
Hi, dont know why but when I render with latest vray and tyflow, 3ds max keep crashing...
This is what I got.
Really dont know where is a problem. |
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Tim007 |
Bugs and Issues
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5 |
3,939 |
03-06-2021, 10:09 PM |
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Thread: VRay Clipper problem
Post: VRay Clipper problem
Hi,
I used VRay clipper after some time now and I think tyflow render correctly in IPR mode. But then I switch to regular bucket rendering and tyflow object is clipped even I remove tyflow object f... |
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Tim007 |
Bugs and Issues
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1 |
2,358 |
02-05-2020, 08:04 PM |
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Thread: Leaves physics
Post: RE: Leaves physics
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Tim007 |
General Discussion
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3 |
4,104 |
04-30-2019, 06:18 PM |
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Thread: Leaves physics
Post: RE: Leaves physics
tyFlow Wrote: (04-30-2019, 01:11 AM)
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Sure, if you want to share the scene I can take a look.
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I probably solve this problems. But still have one weird thing, dont know if its a bug or I do som... |
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Tim007 |
General Discussion
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3 |
4,104 |
04-30-2019, 07:07 AM |
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Thread: Leaves physics
Post: Leaves physics
Hi,
I tried to make simple leaves respect the movement of a base and collide with other objects, but I am not happy with the result. Leaves are too springing and spheres move them from their ba... |
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Tim007 |
General Discussion
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3 |
4,104 |
04-29-2019, 05:46 PM |
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Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?
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Tim007 |
General Discussion
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7 |
6,249 |
04-10-2019, 07:29 AM |
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Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?
No, I just wanna do a quick test, nothing more. I want to move object and then simulate it with all previous motion in it.
In every scene I saw where some physX object is animated its done by birth... |
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Tim007 |
General Discussion
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7 |
6,249 |
04-09-2019, 07:36 PM |
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Thread: keyframe animation and after that simulation?
Post: RE: keyframe animation and after that simulation?
Yes, I know about switch. But what I have to use for object creation? I cant use Birth Shape because it doesnt move with original object, it just create object. What is standard procedure for this ple... |
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Tim007 |
General Discussion
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7 |
6,249 |
04-09-2019, 07:13 PM |
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Thread: Dead objects
Post: RE: Dead objects
Sure, I know its not a PhysX term. Dead objects in Rayfire can collide with other objects but no other physics are aplied to them. If you can watch a few seconds in youtube video I posted in first com... |
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Tim007 |
Feature Requests
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4 |
4,644 |
04-09-2019, 05:55 PM |
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Thread: Dead objects
Post: RE: Dead objects
Yes, I know, I test it and I think its something else.
What I mean and how dead objects work in RayFire - box with fracture voronoi is dead object and I push it with sphere. Dead objects are push b... |
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Tim007 |
Feature Requests
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4 |
4,644 |
04-09-2019, 05:15 PM |
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Thread: Dead objects
Post: Dead objects
Hi,
is that possible:
https://www.youtube.com/watch?v=8S3gi6zagpU (https://www.youtube.com/watch?v=8S3gi6zagpU) at time 5:00
Or can you add this feature (dead objects)?
Thank you. |
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Tim007 |
Feature Requests
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4 |
4,644 |
04-08-2019, 04:13 PM |
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Thread: keyframe animation and after that simulation?
Post: keyframe animation and after that simulation?
Hi,
can we make animated object with keyframes and after last keyframe to simulate this object with inherit movement from kayframes?
Thank you. |
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Tim007 |
General Discussion
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7 |
6,249 |
04-08-2019, 03:43 PM |
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Thread: Tearing cloth with object pass through
Post: Tearing cloth with object pass through
Hi,
Is it possible to have cloth without tears animating and while some plane object pass through cloth with continue collision set up, cloth will tear?
I have no luck with this so far.
Thank you. |
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Tim007 |
General Discussion
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0 |
1,396 |
04-08-2019, 01:52 PM |
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Thread: voxel interaction with birth shape doesnt work
Post: RE: voxel interaction with birth shape doesnt work
I have that setup but dont know why it doesnt work. :(
[hr]
Oh, I have to set Particle Physics as Shape radius, not Scale radius, is that correct? |
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Tim007 |
General Discussion
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2 |
3,265 |
04-07-2019, 08:56 PM |