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Post Author Forum Replies Views Posted [asc]
    Thread: Bind volumes ?
Post: Bind volumes ?

Hello, How can I bind a volume of particles on to a deforming object? Imagine a deforming sphere. filled inside with particles. Object bind doesn't really work, as it needs to use "Snap to Surf...
Gregory General Discussion 0 101 02-22-2024, 01:59 AM
    Thread: TyCache Culling missing function
Post: RE: TyCache Culling missing function

Already added! You're a machine, Tyson! Thanks a mill!
Gregory Feature Requests 3 368 02-07-2024, 10:44 AM
    Thread: TyCache Culling missing function
Post: RE: TyCache Culling missing function

Fantastic! Thanks!
Gregory Feature Requests 3 368 02-06-2024, 03:38 AM
    Thread: TyCache Culling missing function
Post: TyCache Culling missing function

Hi Tyson, Would it be possible to get a "Camera" culling option, embedded inside the TyCache object? It seems that it's the only thing missing in the Culling tab, and I believe is a must-have. ...
Gregory Feature Requests 3 368 02-05-2024, 08:04 PM
    Thread: VDB Differential Growth with collisions ?
Post: RE: VDB Differential Growth with collisions ?

tyFlow Wrote: (10-11-2023, 12:09 AM) -- An Object to SDF operator, set to subtract (and timing set to continuous), can be used to clip differential growths, essentially acting as a collider. -- Oh....
Gregory General Discussion 3 536 10-11-2023, 12:25 AM
    Thread: VDB Differential Growth with collisions ?
Post: RE: VDB Differential Growth with collisions ?

Anyone? Tyson? Maybe this is not possible perhaps?
Gregory General Discussion 3 536 10-10-2023, 09:03 AM
    Thread: VDB Differential Growth with collisions ?
Post: VDB Differential Growth with collisions ?

What would be the correct way to create a VDB differential growth, but within a confined space? That is, a regular VDB differential growth that happens amongst other objects, with proper collisions...
Gregory General Discussion 3 536 10-08-2023, 04:44 PM
    Thread: License renewal shop link ??
Post: RE: License renewal shop link ??

Yes, that's perfectly clear! Most likely we'll renew; it's just the inconvenience we have to go through and justify this again... Thanks for everything!
Gregory General Discussion 4 1,112 03-03-2023, 05:52 PM
    Thread: License renewal shop link ??
Post: RE: License renewal shop link ??

Hey Tyson, thanks for the quick reply. May I suggest - if you would be interested of course - to switch the licensing from renewal to subscription based? The reason behind, is that our company...
Gregory General Discussion 4 1,112 03-03-2023, 05:10 PM
    Thread: License renewal shop link ??
Post: License renewal shop link ??

Hi there, We have 7 TyFlow pro licenses that are about to expire end of this month. How can we renew using the discounted $295 price? We don't see an option for that in the shop or basket. Tha...
Gregory General Discussion 4 1,112 03-03-2023, 11:41 AM
    Thread: This thing is BUGging me since Day 1 !!
Post: RE: This thing is BUGging me since Day 1 !!

tyFlow Wrote: (06-13-2021, 02:47 AM) -- 2-5mbps? Did you mean 2-5gbps? The speed you listed is roughly equivalent to 3G cellphone speed......that is....an incredibly slow network speed for any LAN. ...
Gregory Bugs and Issues 6 4,247 06-13-2021, 05:29 AM
    Thread: This thing is BUGging me since Day 1 !!
Post: RE: This thing is BUGging me since Day 1 !!

It feels like as if TyFlow checks each tyCache file one by one, when saving the max scene? Our network is slow, yes. But the asset location is just a mere text path, right? It should not affect t...
Gregory Bugs and Issues 6 4,247 06-12-2021, 09:10 PM
    Thread: This thing is BUGging me since Day 1 !!
Post: RE: This thing is BUGging me since Day 1 !!

tyFlow Wrote: (06-12-2021, 05:27 PM) -- I've never run that issue myself and 99% of my tyCaches are loaded/saved from a network. Are you using mapped drives or UNC paths? Windows can sometimes tak...
Gregory Bugs and Issues 6 4,247 06-12-2021, 05:45 PM
    Thread: This thing is BUGging me since Day 1 !!
Post: This thing is BUGging me since Day 1 !!

Hey Tyson... I've been postponed to post this for a very long time due to been always busy with work, but I can't take it any longer. Granted we have a rather slow network in our office due to e...
Gregory Bugs and Issues 6 4,247 06-12-2021, 03:27 PM
    Thread: TySelect broken (tyFlow 0.16096)
Post: TySelect broken (tyFlow 0.16096)

Hi Tyson, TySelect gives instant crash the moment you try to select something with it. Haven't tested other ty modifiers if they work... Hope you're aware of this. Thanks, Greg
Gregory Bugs and Issues 1 1,706 11-23-2020, 04:39 PM
    Thread: tyFLOW Visual Help File PDF - COMPLETED ! - Attached
Post: RE: tyFLOW Visual Help File PDF - COMPLETED ! - At...

Awesome work indeed getting this PDF together! Thanks for this; much appreciated! Greg
Gregory General Discussion 5 7,642 05-08-2020, 01:07 AM
    Thread: Moving particles from one object to another... in order...
Post: RE: Moving particles from one object to another......

d4rk3lf Wrote: (04-29-2020, 10:32 AM) -- Gregory Wrote: (04-28-2020, 05:38 PM) -- Hey, lovely coins and render! -- Thanks.  Though, I like Drawer14 solution better, and I wish I had know it befor...
Gregory General Discussion 6 6,110 04-30-2020, 12:30 AM
    Thread: Moving particles from one object to another... in order...
Post: RE: Moving particles from one object to another......

Hey, lovely coins and render! Yeah, was experimenting with physX collisions, but i have a feeling there's a more elegant solution to this, than brute force collisions to get those particles in lin...
Gregory General Discussion 6 6,110 04-28-2020, 05:38 PM
    Thread: Moving particles from one object to another... in order...
Post: RE: Moving particles from one object to another......

tyFlow Wrote: (04-27-2020, 05:23 PM) -- Hi Gregory, I can't think of an obvious way to approach this kind of setup that excludes all forms of scripting. You could try it just by manipulating colli...
Gregory General Discussion 6 6,110 04-28-2020, 02:05 AM
    Thread: Moving particles from one object to another... in order...
Post: Moving particles from one object to another... in ...

Hey Tyson... Imagine a sphere, with particles covering its surface and below that, a plane, with particles also covering the surface. As the sphere gets closer to that plane, i need the particle...
Gregory General Discussion 6 6,110 04-27-2020, 03:39 AM