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Post Author Forum Replies Views Posted [asc]
    Thread: improved motion blur
Post: RE: improved motion blur

d4rk3lf Wrote: (12-10-2020, 02:24 PM) -- You haven't say what render you're using. I have no complains on how vray handles Tyflow MB. (with exception that I like to see Tymesher have a proper MB)...
super gnu Feature Requests 4 3,753 12-11-2020, 09:51 AM
    Thread: improved motion blur
Post: improved motion blur

ive not had very good results so far with getting nice motion blur on tyflow particles.. as i understand it currently tyflow only provides 2 samples for moblur irrespective of the number of subframe s...
super gnu Feature Requests 4 3,753 12-09-2020, 12:12 PM
    Thread: probability curves?
Post: RE: probability curves?

thats not quite what im after. an example.. (probably achievable in other ways but still) i have particles with a radius assigned, and use the "variation" spinner to get different sizes. using...
super gnu General Discussion 3 2,621 12-04-2020, 05:25 PM
    Thread: probability curves?
Post: probability curves?

im wondering if there is a way to "bias" simulation value ranges...  for example i have spray coming from a tyre.. i use an age test set to detatch particles from tyre after 6 frames, with a variation...
super gnu General Discussion 3 2,621 12-04-2020, 09:23 AM
    Thread: smarter caching
Post: RE: smarter caching

thanks for the reply! ill have to look into reference flows. it would however be good if (for example) changing the material applied to particles doesnt cause a resim. id guess there are only very...
super gnu Feature Requests 2 1,972 12-02-2020, 07:04 PM
    Thread: smarter caching
Post: smarter caching

im not sure if this has been requested before, but it would be great if the tyflow caching system was a bit more "smart".. in almost every project ive used tyflow on,  i get constant recaching, whi...
super gnu Feature Requests 2 1,972 12-02-2020, 12:37 PM
    Thread: tymesh- take colour from underlying mesh
Post: tymesh- take colour from underlying mesh

i appreciate we can take uvs from underlying mesh,  and apply same material.. however when there is more than one  reference mesh, with different materials, im not sure how to approach it.  it woul...
super gnu Feature Requests 1 1,890 03-28-2020, 12:16 PM
    Thread: typreview_error retrieving viewport DIB
Post: RE: typreview_error retrieving viewport DIB

well i tried the maxscript thing, and a viewport screengrab did indeed work. i then tried typreview and got the error again. im just finishing some rendering, but i will restart my machine and tr...
super gnu Bugs and Issues 2 2,387 03-26-2020, 08:00 AM
    Thread: typreview_error retrieving viewport DIB
Post: typreview_error retrieving viewport DIB

the ty-preview was working fine when i first installed the tyflow update.. however now  (i have changed nothing in my setup, software or hardware wise) it fails with the error message listed in the th...
super gnu Bugs and Issues 2 2,387 03-25-2020, 02:50 PM
    Thread: tymesh- subtract mesh
Post: RE: tymesh- subtract mesh

another request, that may be technically impossible, but would be super cool... the ability to seperately control the mesh tension where it bridges between seperate input meshes. that way yopu cou...
super gnu Feature Requests 2 2,567 03-20-2020, 10:33 AM
    Thread: passing animated geometry to cloth solver after collision
Post: RE: passing animated geometry to cloth solver afte...

Thanks Tyson, in the end i solved it myself.. did it all in tyflow :)
super gnu General Discussion 2 2,552 03-19-2020, 05:08 PM
    Thread: tymesh- subtract mesh
Post: tymesh- subtract mesh

an option to add objects to tymesh as subtractive shapes rather than additive would be v cool.
super gnu Feature Requests 2 2,567 03-19-2020, 05:07 PM
    Thread: passing animated geometry to cloth solver after collision
Post: passing animated geometry to cloth solver after co...

i have an animated object unravelling into a strip of faces via a lovely script.   i would love those strips to become dynamic cloth as they unravel.  i was thinking a cylidrical colider, and when ...
super gnu General Discussion 2 2,552 03-18-2020, 01:26 PM
    Thread: retiming particle animation based on proximity
Post: RE: retiming particle animation based on proximity

hi, thanks for the reply. its because the individual objects probably wont have simple PRS animation.. some will, some will curl up like carpet rolls, some will fold up... some will have a cloth ...
super gnu General Discussion 2 2,732 03-17-2020, 10:44 AM
    Thread: retiming particle animation based on proximity
Post: retiming particle animation based on proximity

hi. i have a project where i need to break an object into elements, animate those spinning and scaling as an object passes close.  i imagine this is something i could do in tyflow, but i cant figur...
super gnu General Discussion 2 2,732 03-12-2020, 10:18 PM
    Thread: 64 thread limit?
Post: 64 thread limit?

i am in the lovely position of testing tyflow on the new 3990x.   however i note that i get only between 46 and 48% cpu utilisation..   is there a 64 thread limit or something? edit: hmm.. unextpe...
super gnu Bugs and Issues 8 7,529 02-16-2020, 05:09 PM
    Thread: TYpacker
Post: TYpacker

a nice tool to pack a selection of objects within a chosen volume would be very nice.   Would beat using dynamics to do it.   there is "autopack"  but ive had no luck even getting it to work, and look...
super gnu Feature Requests 0 1,230 10-11-2019, 03:05 PM
    Thread: "concave" collision hulls.
Post: "concave" collision hulls.

is there any possibility of creating concave collision shapes, maybe using clusters of convex hulls a la massfx?  it would allow much more realistic collisions.   if there is already a way to do th...
super gnu Feature Requests 1 2,335 07-09-2019, 09:22 AM
    Thread: proximity scale
Post: RE: proximity scale

tyFlow Wrote: (07-08-2019, 11:21 PM) -- Raycasted VRay texmaps aren't supported by tyFlow because tyFlow has no way of reading their values directly. The values are determined at rendertime in the VR...
super gnu General Discussion 3 3,974 07-09-2019, 07:53 AM
    Thread: proximity scale
Post: proximity scale

been playing with "proximity scale"  but im having trouble getting the effect i want.  i wish my physx fragments to be at 100% scale, but when an object passes through, they scale up a bit.    ive ...
super gnu General Discussion 3 3,974 07-08-2019, 12:12 PM