Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: spline crash
Post: RE: spline crash
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MeHoo |
Bugs and Issues
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9 |
10,570 |
04-16-2019, 12:44 AM |
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Thread: spline crash
Post: RE: spline crash
Interesting. Should make sure Tyson has the file and instructions so he can fix the crashes and corruption. Thanks for confirming. :) |
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MeHoo |
Bugs and Issues
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9 |
10,570 |
04-15-2019, 11:15 PM |
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Thread: spline crash
Post: RE: spline crash
Peshang, in your tube file, if I shift+drag the tyspline icon to create a clone, it crashes for me every time (sometimes I need to open the tyflow interface or click on the base-level of the modifier)... |
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MeHoo |
Bugs and Issues
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9 |
10,570 |
04-15-2019, 02:19 PM |
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Thread: UI requests
Post: RE: UI requests
Seeing what operators are fast, slow, or even if a change made something faster or slower compared to itself.. would be great. :) |
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MeHoo |
Feature Requests
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5 |
5,262 |
04-09-2019, 09:39 PM |
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Thread: Is there any tutorials? how should one get into this?
Post: RE: Is there any tutorials? how should one get int...
The car demo vid is on youtube showing the steps, and a gentleman was nice enough to share his file earlier today. http://forum.tyflow.com/thread-197.html
I shared my chain file.. nothing special, b... |
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MeHoo |
General Discussion
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4 |
4,858 |
04-08-2019, 02:31 AM |
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Thread: Side Depot?
Post: RE: Side Depot?
Making the main detail pane expandable to two columns would also be nice. :) |
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MeHoo |
Feature Requests
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3 |
3,645 |
04-07-2019, 11:48 PM |
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Thread: Forum Breadcrumbs? Or Home?
Post: RE: Forum Breadcrumbs? Or Home?
Home is definitely needed. Also, it shows up as an unsecure site which should also get fixed. |
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MeHoo |
Feature Requests
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2 |
3,093 |
04-07-2019, 11:46 PM |
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Thread: Car Crash
Post: RE: Car Crash
Ohhh yes totally. I look forward to seeing that. For some stuff I think it really helps. Others it's kinda pointless. I'm gonna have to try this soon |
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MeHoo |
General Discussion
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12 |
12,806 |
04-07-2019, 08:50 PM |
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Thread: Bindings - Lack of predictability
Post: RE: Bindings - Lack of predictability
Try 1/16 frame instead of more substeps. That worked for me. The stiffness did seem a bit arbitrary though. |
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MeHoo |
General Discussion
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2 |
2,988 |
04-07-2019, 03:51 PM |
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Thread: Car Crash
Post: RE: Car Crash
Sorry didn't mean to thread hijack.. that's my old reel anyways fellas.
I don't have a scene file but TeaspoonVFX does.. c'mon .. :) |
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MeHoo |
General Discussion
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12 |
12,806 |
04-07-2019, 01:20 PM |
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Thread: Car Crash
Post: RE: Car Crash
Sweet. Didn't take you too long. :)
I actually disagree entirely about the watertight model comment.. in all of my years destroying things, you always get a better result when mimicking reality... |
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MeHoo |
General Discussion
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12 |
12,806 |
04-07-2019, 12:06 PM |
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Thread: Ryzen 1950x is very slow in TYFLOW
Post: RE: Ryzen 1950x is very slow in TYFLOW
Double check in manage 3d settings in the Nvidia driver and manually create a profile for Max if there isn't already one. Also make sure SLI is off and your dedicated physx card is the second card. ... |
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MeHoo |
Bugs and Issues
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14 |
16,938 |
04-07-2019, 11:57 AM |
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Thread: Ryzen 1950x is very slow in TYFLOW
Post: RE: Ryzen 1950x is very slow in TYFLOW
I doubt this is it, but for one of my machines, max actually wasn't loading using the dedicated GPU. It was using the integrated video by default. I had to force it through the Nvidia settings. Per... |
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MeHoo |
Bugs and Issues
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14 |
16,938 |
04-07-2019, 05:09 AM |
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Thread: Car Crash
Post: RE: Car Crash
Nice. When I saw Tyson's car crash setup on youtube I flipped.. I did all of the metal crumple deformations for the train wreck sequence in "Super 8" with max cloth skinwrap drivers and progressive m... |
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MeHoo |
General Discussion
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12 |
12,806 |
04-06-2019, 10:07 PM |
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Thread: surface wrinkles
Post: RE: surface wrinkles
When I set up those other files, I noticed that the radii really need a progressive scale adjustment for certain effects. I didn't get a chance to see if that is already built in there or not, but if... |
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MeHoo |
General Discussion
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3 |
3,674 |
04-06-2019, 09:52 PM |
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Thread: Editing noise controller values doesn't refresh sim.
Post: RE: Editing noise controller values doesn't refres...
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MeHoo |
Bugs and Issues
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4 |
4,741 |
04-06-2019, 09:50 PM |
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Thread: Editing noise controller values doesn't refresh sim.
Post: RE: Editing noise controller values doesn't refres...
When I first open the file and cache some frames, then i turn the >0 off, it doesn't refresh. If I then turn it back on, it refreshes. It should refresh both times since the effect is changing. I m... |
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MeHoo |
Bugs and Issues
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4 |
4,741 |
04-06-2019, 07:51 PM |
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Thread: Generic tyFlow methodology question.
Post: RE: Generic tyFlow methodology question.
I figured there was a good reason, I just had no idea what it was, lol. Makes total sense. Thanks Tyson! |
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MeHoo |
General Discussion
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2 |
3,112 |
04-06-2019, 06:18 PM |
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Thread: Editing noise controller values doesn't refresh sim.
Post: Editing noise controller values doesn't refresh si...
Just noticed that editing the values on a noise controller (on a gravity if that matters) doesn't cause tyFlow to recognize a change and re-cache. Specifically, I changed the entire controller to be ... |
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MeHoo |
Bugs and Issues
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4 |
4,741 |
04-06-2019, 03:15 PM |
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Thread: Generic tyFlow methodology question.
Post: Generic tyFlow methodology question.
Is it at all possible to have tyFlow know when to re-cache previous frames or not? What I mean is.. if I am adjusting a pBomb, for instance, and it doesn't start until frame 100, is there a way for t... |
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MeHoo |
General Discussion
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2 |
3,112 |
04-06-2019, 03:01 PM |