Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: spline crash
Post: RE: spline crash

Awesome thanks Tyson.
MeHoo Bugs and Issues 9 10,570 04-16-2019, 12:44 AM
    Thread: spline crash
Post: RE: spline crash

Interesting. Should make sure Tyson has the file and instructions so he can fix the crashes and corruption. Thanks for confirming. :)
MeHoo Bugs and Issues 9 10,570 04-15-2019, 11:15 PM
    Thread: spline crash
Post: RE: spline crash

Peshang, in your tube file, if I shift+drag the tyspline icon to create a clone, it crashes for me every time (sometimes I need to open the tyflow interface or click on the base-level of the modifier)...
MeHoo Bugs and Issues 9 10,570 04-15-2019, 02:19 PM
    Thread: UI requests
Post: RE: UI requests

Seeing what operators are fast, slow, or even if a change made something faster or slower compared to itself.. would be great. :)
MeHoo Feature Requests 5 5,262 04-09-2019, 09:39 PM
    Thread: Is there any tutorials? how should one get into this?
Post: RE: Is there any tutorials? how should one get int...

The car demo vid is on youtube showing the steps, and a gentleman was nice enough to share his file earlier today. http://forum.tyflow.com/thread-197.html I shared my chain file.. nothing special, b...
MeHoo General Discussion 4 4,858 04-08-2019, 02:31 AM
    Thread: Side Depot?
Post: RE: Side Depot?

Making the main detail pane expandable to two columns would also be nice. :)
MeHoo Feature Requests 3 3,645 04-07-2019, 11:48 PM
    Thread: Forum Breadcrumbs? Or Home?
Post: RE: Forum Breadcrumbs? Or Home?

Home is definitely needed. Also, it shows up as an unsecure site which should also get fixed.
MeHoo Feature Requests 2 3,093 04-07-2019, 11:46 PM
    Thread: Car Crash
Post: RE: Car Crash

Ohhh yes totally. I look forward to seeing that. For some stuff I think it really helps. Others it's kinda pointless. I'm gonna have to try this soon
MeHoo General Discussion 12 12,806 04-07-2019, 08:50 PM
    Thread: Bindings - Lack of predictability
Post: RE: Bindings - Lack of predictability

Try 1/16 frame instead of more substeps. That worked for me. The stiffness did seem a bit arbitrary though.
MeHoo General Discussion 2 2,988 04-07-2019, 03:51 PM
    Thread: Car Crash
Post: RE: Car Crash

Sorry didn't mean to thread hijack.. that's my old reel anyways fellas. I don't have a scene file but TeaspoonVFX does.. c'mon .. :)
MeHoo General Discussion 12 12,806 04-07-2019, 01:20 PM
    Thread: Car Crash
Post: RE: Car Crash

Sweet. Didn't take you too long. :) I actually disagree entirely about the watertight model comment.. in all of my years destroying things, you always get a better result when mimicking reality...
MeHoo General Discussion 12 12,806 04-07-2019, 12:06 PM
    Thread: Ryzen 1950x is very slow in TYFLOW
Post: RE: Ryzen 1950x is very slow in TYFLOW

Double check in manage 3d settings in the Nvidia driver and manually create a profile for Max if there isn't already one. Also make sure SLI is off and your dedicated physx card is the second card. ...
MeHoo Bugs and Issues 14 16,938 04-07-2019, 11:57 AM
    Thread: Ryzen 1950x is very slow in TYFLOW
Post: RE: Ryzen 1950x is very slow in TYFLOW

I doubt this is it, but for one of my machines, max actually wasn't loading using the dedicated GPU. It was using the integrated video by default. I had to force it through the Nvidia settings. Per...
MeHoo Bugs and Issues 14 16,938 04-07-2019, 05:09 AM
    Thread: Car Crash
Post: RE: Car Crash

Nice. When I saw Tyson's car crash setup on youtube I flipped.. I did all of the metal crumple deformations for the train wreck sequence in "Super 8" with max cloth skinwrap drivers and progressive m...
MeHoo General Discussion 12 12,806 04-06-2019, 10:07 PM
    Thread: surface wrinkles
Post: RE: surface wrinkles

When I set up those other files, I noticed that the radii really need a progressive scale adjustment for certain effects. I didn't get a chance to see if that is already built in there or not, but if...
MeHoo General Discussion 3 3,674 04-06-2019, 09:52 PM
    Thread: Editing noise controller values doesn't refresh sim.
Post: RE: Editing noise controller values doesn't refres...

Beastly
MeHoo Bugs and Issues 4 4,741 04-06-2019, 09:50 PM
    Thread: Editing noise controller values doesn't refresh sim.
Post: RE: Editing noise controller values doesn't refres...

When I first open the file and cache some frames, then i turn the >0 off, it doesn't refresh. If I then turn it back on, it refreshes. It should refresh both times since the effect is changing. I m...
MeHoo Bugs and Issues 4 4,741 04-06-2019, 07:51 PM
    Thread: Generic tyFlow methodology question.
Post: RE: Generic tyFlow methodology question.

I figured there was a good reason, I just had no idea what it was, lol. Makes total sense. Thanks Tyson!
MeHoo General Discussion 2 3,112 04-06-2019, 06:18 PM
    Thread: Editing noise controller values doesn't refresh sim.
Post: Editing noise controller values doesn't refresh si...

Just noticed that editing the values on a noise controller (on a gravity if that matters) doesn't cause tyFlow to recognize a change and re-cache.  Specifically, I changed the entire controller to be ...
MeHoo Bugs and Issues 4 4,741 04-06-2019, 03:15 PM
    Thread: Generic tyFlow methodology question.
Post: Generic tyFlow methodology question.

Is it at all possible to have tyFlow know when to re-cache previous frames or not?  What I mean is.. if I am adjusting a pBomb, for instance, and it doesn't start until frame 100, is there a way for t...
MeHoo General Discussion 2 3,112 04-06-2019, 03:01 PM