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    Thread: Smooth spline generation/growth with particle binds?
Post: RE: Smooth spline generation/growth with particle ...

tyFlow Wrote: (03-23-2024, 02:29 AM) -- Hmm, yea...looking at your file, the way you've set it up there's not really an easy solution. You'd have to try a totally different approach that doesn't leav...
ldotchopz General Discussion 6 380 03-25-2024, 12:29 PM
    Thread: Smooth spline generation/growth with particle binds?
Post: RE: Smooth spline generation/growth with particle ...

tyFlow Wrote: (03-15-2024, 02:00 AM) -- There are various ways to approach this...I'd have to see the file to add further suggestions. -- Hey, did you have any thoughts on this? I'm still a bit stu...
ldotchopz General Discussion 6 380 03-21-2024, 10:50 AM
    Thread: Smooth spline generation/growth with particle binds?
Post: RE: Smooth spline generation/growth with particle ...

tyFlow Wrote: (03-15-2024, 02:00 AM) -- There are various ways to approach this...I'd have to see the file to add further suggestions. -- Sure here you go https://www.dropbox.com/scl/fi/jdflp7ags00...
ldotchopz General Discussion 6 380 03-15-2024, 03:14 PM
    Thread: Smooth spline generation/growth with particle binds?
Post: RE: Smooth spline generation/growth with particle ...

Also I was wondering if it's possible to get motion blur on the ends of splines meshes that grow between bindings?
ldotchopz General Discussion 6 380 03-14-2024, 03:53 PM
    Thread: Smooth spline generation/growth with particle binds?
Post: Smooth spline generation/growth with particle bind...

I have spawn by travel particles being bound continously with family bind, the result is good, but the spline is generate in a stepping manor based on the density of the spawned particles. I don't wan...
ldotchopz General Discussion 6 380 03-13-2024, 12:49 PM
    Thread: Particle collisions go crazy on collider
Post: RE: Particle collisions go crazy on collider

tyFlow Wrote: (02-29-2024, 05:33 PM) -- In this case I would recommend decreasing your bind solver steps and collision/bind stiffness...the problem is occurring because particles are essentially gett...
ldotchopz General Discussion 4 312 03-01-2024, 10:18 PM
    Thread: Particle collisions go crazy on collider
Post: RE: Particle collisions go crazy on collider

tyFlow Wrote: (02-29-2024, 02:16 PM) -- Can you post the file? -- Sure https://www.dropbox.com/scl/fi/03u07dky0a3dsgzhhwwef/particle-test.max?rlkey=pc79ieqztuajzwy8tm0oblmr6&dl=0 (https://www.drop...
ldotchopz General Discussion 4 312 02-29-2024, 04:50 PM
    Thread: Particle collisions go crazy on collider
Post: Particle collisions go crazy on collider

I have particles split with a cluster with gravity applied and particle bind hold each together, when they hit the ground collider they go really crazy. Cuda collision on partcle bind stops the proble...
ldotchopz General Discussion 4 312 02-29-2024, 11:50 AM
    Thread: Rotation (surface align) & Rotation (travel direction) conflict
Post: Rotation (surface align) & Rotation (travel direct...

I am sure i have made these 2 work together in the past, but for some reason one cancels the other out depending on which is further down the stack. I am using 2 continuous rotation operators, one wit...
ldotchopz General Discussion 1 179 02-10-2024, 05:21 PM
    Thread: How can i get these family bind to be stiffer?
Post: RE: How can i get these family bind to be stiffer?

tyFlow Wrote: (01-22-2024, 08:53 PM) -- Have you tried angle binds after your assign your initial bind constraints? That will maintain the initial angle of the particles/binds better, resulting in le...
ldotchopz General Discussion 2 314 01-22-2024, 09:17 PM
    Thread: How can i get these family bind to be stiffer?
Post: How can i get these family bind to be stiffer?

I am trying to get stiff cable like physics but they droop down at the base when simulated, I am using surface test, object bind, particle bind (family bind) to get this but the stiffness doesn't go u...
ldotchopz General Discussion 2 314 01-22-2024, 05:10 PM
    Thread: replace low res geo with high res
Post: RE: replace low res geo with high res

Ah yes perfect, thanks! I completely missed that.
ldotchopz General Discussion 2 274 01-16-2024, 10:19 AM
    Thread: viewport fps slower when tyflow is open
Post: viewport fps slower when tyflow is open

I noticed when playing a physX sim that when tyfow is open the frame rate is about 60fps and when it's closed it is about 88fps. it's not really and issue for this simple sim but thought it may be an ...
ldotchopz Bugs and Issues 0 150 01-15-2024, 10:47 PM
    Thread: replace low res geo with high res
Post: replace low res geo with high res

Doing a ball simulation and trying to replace the low res spheres with high res sphere models. I thought this could be done by using a birth flow and flow update, and change the shape to high res, but...
ldotchopz General Discussion 2 274 01-15-2024, 10:39 PM
    Thread: is vdb volume scattering possible?
Post: RE: is vdb volume scattering possible?

tyFlow Wrote: (12-18-2023, 03:24 PM) -- Export Particles - objects mode, using the render-only settings. -- That's awesome thanks! You reminded me of a tutorial which i will leave here for the next...
ldotchopz General Discussion 2 351 12-18-2023, 06:55 PM
    Thread: is vdb volume scattering possible?
Post: is vdb volume scattering possible?

I would like to scatter vdb volume objects like clouds. i am using redshift volume object.
ldotchopz General Discussion 2 351 12-18-2023, 12:36 PM
    Thread: Scale along spline
Post: RE: Scale along spline

tyFlow Wrote: (11-30-2023, 02:45 PM) -- I see...interesting idea. I'll make a note to think more about implementing it. -- Awesome thanks! would use this feature a lot.
ldotchopz Feature Requests 4 737 12-06-2023, 02:32 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

tyFlow Wrote: (11-29-2023, 08:40 PM) -- If topology is changing at all then looping won't be possible. -- Thank you! i had camera culling on for that part. all working now
ldotchopz Bugs and Issues 8 1,015 11-29-2023, 11:45 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

Thank you for the earlier description, I was able to loop using this method, but when applied to the cache i actually want to loop it does not seem to work. Is there any reason you can see that thi...
ldotchopz Bugs and Issues 8 1,015 11-29-2023, 08:36 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

So enabled clamping in the timing rollout but it still didn't do anything. however setting a negative offset did work. but i would prefer not to have to offset the animtion. Could you please explain h...
ldotchopz Bugs and Issues 8 1,015 11-29-2023, 08:05 PM