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    Thread: Actors animation - speed by velocity multiplier does not work.
Post: RE: Actors animation - speed by velocity multipli...

tyFlow Wrote: (02-12-2024, 04:33 PM) -- The problem is that your actor root particles have no velocity - only the rig particles have velocity (the PhysX bones driving your meshes). And since the Acto...
chriss3d General Discussion 2 253 02-12-2024, 04:41 PM
    Thread: Actors animation - speed by velocity multiplier does not work.
Post: Actors animation - speed by velocity multiplier d...

Hello, Bringing up the same issue again. Regardless of the parameters, the speed of the actor animation  is not influenced by the speed of the particles. Any idea why? Been trying to resolve this ...
chriss3d General Discussion 2 253 02-11-2024, 11:36 PM
    Thread: tYActor PhysX and animation playback multiplier
Post: RE: tYActor PhysX and animation playback multipli...

tyFlow Wrote: (03-30-2022, 07:06 PM) -- Can you post the file for this issue? -- Hello, Were You able to check this file ? Thanks Best
chriss3d General Discussion 3 1,619 02-01-2024, 10:52 AM
    Thread: Actor meshes Cache Export by Material ID Possible Bug
Post: Actor meshes Cache Export by Material ID Possible ...

Hello, I encountered a very odd problem. I opened my setup with a coral reef that was created a year ago (I can't remember the TyFlow version) with the following configuration for the Actor meshes:...
chriss3d General Discussion 1 186 01-26-2024, 06:27 PM
    Thread: IK Collider and CAT rigs issue !!
Post: RE: IK Collider and CAT rigs issue !!

tyFlow Wrote: (03-16-2023, 01:03 PM) -- If you redownload the latest build (v1.0151) this issue should now be fixed. Also attached is your updated scene file showing how to properly configure the IK ...
chriss3d General Discussion 4 1,214 03-16-2023, 07:55 PM
    Thread: IK Collider and CAT rigs issue !!
Post: IK Collider and CAT rigs issue !!

Hello, Does the new feature  IK Collider work with CAT rigs ? I have tried both solutions from your demo file and it looks like something is wrong. Please check the video. The bones  (applied onl...
chriss3d General Discussion 4 1,214 03-15-2023, 04:35 PM
    Thread: Transformation Matrix [TM] - position accuracy issue
Post: RE: Transformation Matrix [TM] - position accuracy...

tyFlow Wrote: (11-17-2022, 01:28 AM) -- Hey, So it's not a transform issue...the reason for the offset is that you haven't stopped/dampened the spin forces you applied in the 2nd event once particle...
chriss3d General Discussion 4 1,490 11-17-2022, 08:45 AM
    Thread: Transformation Matrix [TM] - position accuracy issue
Post: RE: Transformation Matrix [TM] - position accuracy...

tyFlow Wrote: (11-16-2022, 06:45 PM) -- Can you attach the scene? -- Thanks Tyson, Please find attached scene. Best Chris
chriss3d General Discussion 4 1,490 11-16-2022, 08:50 PM
    Thread: Transformation Matrix [TM] - position accuracy issue
Post: Transformation Matrix [TM] - position accuracy iss...

Hello, I have got very simple flow.  Object birth ,face fractured (saving TM of the fractures - ) then  time test , some particle manipulation and coming back to the same position [TM].  Unfort...
chriss3d General Discussion 4 1,490 11-16-2022, 04:32 PM
    Thread: Checkerboard pattern in tyflow
Post: Checkerboard pattern in tyflow

Hello folks, Simple question. Any clue how to create checkerboard pattern (no textmap approach) ? I have 3d extruded letters brick fractured into squares. Now I need to turn them into checkerboard ...
chriss3d General Discussion 0 434 10-05-2022, 08:13 PM
    Thread: Particle arrival direction and orientation alignment.
Post: RE: Particle arrival direction and orientation ali...

tyFlow Wrote: (09-08-2022, 01:05 AM) -- Can you describe a bit more what you mean by "arrive to landing only from one angle"? Maybe a diagram of what you mean? -- Hey Tyson, Please find attached...
chriss3d General Discussion 3 1,446 09-08-2022, 10:05 AM
    Thread: Particle arrival direction and orientation alignment.
Post: Particle arrival direction and orientation alignme...

Hello I have been trying to achieve the effect which simulates birds arriving at the branches of a tree. The tree branch is physX so there is interaction between trees and the birds.  The problem...
chriss3d General Discussion 3 1,446 09-07-2022, 09:34 PM
    Thread: Cache Retime + Animated objects + tyflow _ Issue
Post: RE: Cache Retime + Animated objects + tyflow _ Is...

tyFlow Wrote: (06-02-2022, 04:51 PM) -- Looks like you're trying to retime Shape operator animation....that seems to be what is jittering (since you can see the leaves themselves transform smoothly a...
chriss3d General Discussion 2 1,457 06-03-2022, 08:33 AM
    Thread: Cache Retime + Animated objects + tyflow _ Issue
Post: Cache Retime + Animated objects + tyflow _ Issue

Hello I have simple  growing plant setup.  Animated (manually)  trunk (spline+ animated tySplineMesher)  and animated leaf geo attached to tySplineMesher  geo (leaf animation is baked  via max P...
chriss3d General Discussion 2 1,457 06-02-2022, 02:02 PM
    Thread: tYActor PhysX and animation playback multiplier
Post: RE: tYActor PhysX and animation playback multipli...

tyFlow Wrote: (03-30-2022, 07:06 PM) -- Can you post the file for this issue? -- Sure. Check attached file. https://drive.google.com/file/d/139mahq2sa2XZEkDgaS9acPKrW4Xc6rZ7/view?usp=sharing ...
chriss3d General Discussion 3 1,619 04-01-2022, 09:45 PM
    Thread: tYActor PhysX and animation playback multiplier
Post: tYActor PhysX and animation playback multiplier

Hello Guys, I have my  school of fish setup  based on PhysX , so I don't use tYActor root particles at all, but I want to control animation playback speed multiplier to control my actor animation b...
chriss3d General Discussion 3 1,619 03-26-2022, 11:45 PM
    Thread: Multilple tY-Actor system exports issue - PRO v0002
Post: RE: Multilple tY-Actor system exports issue - PRO...

tyFlow Wrote: (03-13-2022, 04:31 PM) -- So...cloth and actors don't currently respect non-global Export Particles operators...in other words, every non-global Export Particle operator (aka an Export ...
chriss3d General Discussion 2 1,386 03-14-2022, 12:40 AM
    Thread: Multilple tY-Actor system exports issue - PRO v0002
Post: Multilple tY-Actor system exports issue - PRO v00...

Hello Working on  Tyflow Pro v00002. I have weird export behaviour.  I have got 7 separate  crowd sims with actors under one Tyflow system.  I have also 7 separate export op's in each system with "In...
chriss3d General Discussion 2 1,386 03-13-2022, 01:17 PM
    Thread: TyActor flow - impossible to export due to crashes - possible bug.
Post: TyActor flow - impossible to export due to crashe...

Hello guys, I have been working on a fish flock setup using Actors.  The system itself, works fine and no issues,  but when it comes to caching (particle export OP) as soon as a touch Generate tyC...
chriss3d General Discussion 1 925 02-22-2022, 03:11 PM
    Thread: How to control precisely easing values of Scale/Rotation etc.
Post: RE: How to control precisely easing values of ...

tyFlow Wrote: (02-08-2022, 04:05 PM) -- For Scale, you can set keyframes on the scale spinners and adjust the curves like you would any other curve in the Graph Editor. Then set mode to absolute and ...
chriss3d General Discussion 2 1,571 02-08-2022, 05:06 PM