Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: tyFlow v0.16057 (BETA)
Post: RE: tyFlow v0.16057 (BETA)

tyFlow Wrote: (11-04-2019, 06:24 AM) -- * Property Test neighbor radius param now has variation setting -- Hello! Thank you for your work! It would be great to be able to get a certain number of ne...
Borzacch Latest Builds 2 3,754 11-06-2019, 12:40 PM
    Thread: tyFlow v0.16054 (BETA)
Post: RE: tyFlow v0.16054 (BETA)

Thanks! redshift instances, pleeeaseeeeeeee! =)
Borzacch Latest Builds 1 2,437 10-20-2019, 10:42 PM
    Thread: tyFlow v0.16053 (BETA)
Post: RE: tyFlow v0.16053 (BETA)

d4rk3lf Wrote: (10-17-2019, 08:36 AM) -- Quote: -- * added Position Transfer operator -- Now, that's what I've been waiting all my life. :) Too bad I am overwhelmed with work, so I can't pla...
Borzacch Latest Builds 2 3,944 10-19-2019, 08:39 AM
    Thread: tyFlow v0.16048 (BETA)
Post: RE: tyFlow v0.16048 (BETA)

Sidches Wrote: (10-03-2019, 12:35 PM) -- We're still waiting for the item :) * added support octane instances -- and redshift =)))
Borzacch Latest Builds 2 3,981 10-05-2019, 02:31 PM
    Thread: Spline Operator
Post: RE: Spline Operator

tyFlow Wrote: (08-29-2019, 02:54 PM) -- Need more info about your flow. -- Where can i send you a project file?
Borzacch Bugs and Issues 3 3,874 08-30-2019, 08:05 AM
    Thread: Spline Operator
Post: Spline Operator

It seems to me that the spline operator builds trajectories differently on different machines during distributed rendering via backburner. The constructed trajectories tremble.
Borzacch Bugs and Issues 3 3,874 08-29-2019, 11:07 AM
    Thread: Animated texture sequence syncing to particle age
Post: RE: Animated texture sequence syncing to particle ...

Prie Wrote: (08-15-2019, 04:47 AM) -- tyFlow Wrote: (08-15-2019, 02:34 AM) -- There's an example scene that shows you how to do it. -- hmm..wich one? **_uvwgradient**.max file?  but this file not...
Borzacch General Discussion 9 10,376 08-15-2019, 11:05 PM
    Thread: Changing color based on neighbor count and time (solved)
Post: RE: Changing color based on neighbor count and tim...

shadowkiller Wrote: (05-02-2019, 05:21 PM) -- Hey, i have come across a solution that works fairly well. Instead of using 2 separate flows i have managed to get it all in one!  I am using a multi ...
Borzacch General Discussion 3 5,289 08-10-2019, 03:04 PM
    Thread: Distributed rendering - VRay
Post: RE: Distributed rendering - VRay

Try to bake with tyCache first
Borzacch General Discussion 4 5,453 05-27-2019, 03:56 PM
    Thread: more particles?
Post: RE: more particles?

ferfelekis Wrote: (05-20-2019, 06:29 PM) -- hello. i was wondering how to make more particles to be visible in rendering? for example how to increase the maximum particles to render? -- try to enc...
Borzacch General Discussion 1 2,376 05-20-2019, 11:30 PM
    Thread: Expressions_and_variables
Post: Expressions_and_variables

Is it possible to use something like expression or variables?
Borzacch General Discussion 0 1,421 05-20-2019, 02:05 AM
    Thread: change color?
Post: RE: change color?

chromodome Wrote: (05-18-2019, 11:46 AM) -- The way i'd go about this is changing the MatID and not add a Material Instance Op. Basically you should assign one MultiSub mat to your TyFlow which conta...
Borzacch General Discussion 3 4,056 05-18-2019, 12:37 PM
    Thread: BIRTH SHAPE and MatID
Post: RE: BIRTH SHAPE and MatID

tyFlow Wrote: (05-17-2019, 10:05 PM) -- Sure, why not? You can also sample object matIDs with a material ID operator. -- Thank you. Figured out. https://drive.google.com/open?id=1MkF_VnXrEmx5nUGrsj...
Borzacch General Discussion 2 3,603 05-17-2019, 11:46 PM
    Thread: Growing a Brain Pattern
Post: RE: Growing a Brain Pattern

wejm Wrote: (05-16-2019, 05:15 PM) --  Hi everyone, I'm trying to replicate this Particles Flow, but I haven't had any luck. I don't understand how the Point Force (Keep Apart) operator works with sp...
Borzacch General Discussion 2 3,519 05-17-2019, 02:10 PM
    Thread: BIRTH SHAPE and MatID
Post: BIRTH SHAPE and MatID

Can a Birth Shape pick up the material ids from reference object and set it to particles? Is it possible?
Borzacch General Discussion 2 3,603 05-15-2019, 09:38 AM
    Thread: SHAPE
Post: RE: SHAPE

Sorry for my stupid question!!! I'm completely stupid. It is enough to make the birth shape. The logic with which PFlow works does not leave me.
Borzacch General Discussion 2 3,684 05-09-2019, 09:43 PM
    Thread: SHAPE
Post: SHAPE

Hello! It would be great if SHAPE could recreate sctucture of reference node. I choose Birth Shape and create particles in centers of all elements of object then apply SHAPE with same object and in a ...
Borzacch General Discussion 2 3,684 05-09-2019, 01:42 PM