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Thread: Unravel example on instgram
Post: RE: Unravel example on instgram
Hey Adam. Did you manage to find any solutions to this?
In his post Tyson said:
Quote:
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Using tyFlow path constraints to swirl particles up and around a character's bodyparts, and then progres... |
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chromodome |
General Discussion
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2 |
3,458 |
05-18-2019, 02:36 PM |
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Thread: change color?
Post: RE: change color?
The way i'd go about this is changing the MatID and not add a Material Instance Op.
Basically you should assign one MultiSub mat to your TyFlow which contains all the sub materials you would need eac... |
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chromodome |
General Discussion
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3 |
4,066 |
05-18-2019, 11:46 AM |
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Thread: Looping particle positions
Post: RE: Looping particle positions
tyFlow Wrote: (05-17-2019, 10:37 PM)
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For a deforming mesh you need to be able to construct a TM that can be created at any frame, which will correspond to the same location on the mesh. Obviously ... |
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chromodome |
General Discussion
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14 |
19,188 |
05-18-2019, 12:16 AM |
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Thread: Script Op: TM from one particle source to another
Post: RE: Script Op: TM from one particle source to anot...
tyFlow Wrote: (05-17-2019, 10:23 PM)
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If you have exactly the same number of particles on each object, just offset your simIndex by the number of particles to get the other half of the particles. S... |
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chromodome |
General Discussion
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3 |
4,622 |
05-17-2019, 11:27 PM |
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Thread: Script Op: TM from one particle source to another
Post: Script Op: TM from one particle source to another
Two similar events A and B.
One object "myPlane".
Events have a birth surface operator emitting on all particles on frame 0.
each particle in the flow should have a unique simulation index.
But fo... |
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chromodome |
General Discussion
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3 |
4,622 |
05-17-2019, 05:05 PM |
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Thread: Position object as animated shape
Post: RE: Position object as animated shape
Object Bind Operator > Lock to Surface |
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chromodome |
General Discussion
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3 |
4,591 |
05-17-2019, 03:57 PM |
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Thread: Looping particle positions
Post: RE: Looping particle positions
insertmesh Wrote: (05-16-2019, 03:20 PM)
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Thanks man, how did I not get this right? I added and deleted brackets left and right but apparently I missed the right combo...;)
This works!
Well...s... |
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chromodome |
General Discussion
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14 |
19,188 |
05-17-2019, 03:53 PM |
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Thread: point force, influence radius
Post: point force, influence radius
Same as the particle force request, but to have the radius of particles/influence/falloff related to either particle radius or volume in the point force operator. |
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chromodome |
Feature Requests
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1 |
2,112 |
05-16-2019, 01:11 PM |
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Thread: Looping particle positions
Post: RE: Looping particle positions
insertmesh Wrote: (05-15-2019, 10:43 AM)
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trying to implement this in my flow, but I´m getting some errors:
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try this:
Code:
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public void simulationStep()
{
for (int i = 0; i < e... |
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chromodome |
General Discussion
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14 |
19,188 |
05-16-2019, 12:37 PM |
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Thread: particle force, influence radius
Post: RE: particle force, influence radius
I was looking for that too. I second that. |
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chromodome |
Feature Requests
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2 |
3,107 |
05-15-2019, 07:58 AM |