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    Thread: Unravel example on instgram
Post: RE: Unravel example on instgram

Hey Adam. Did you manage to find any solutions to this? In his post Tyson said: Quote: -- Using tyFlow path constraints to swirl particles up and around a character's bodyparts, and then progres...
chromodome General Discussion 2 3,458 05-18-2019, 02:36 PM
    Thread: change color?
Post: RE: change color?

The way i'd go about this is changing the MatID and not add a Material Instance Op. Basically you should assign one MultiSub mat to your TyFlow which contains all the sub materials you would need eac...
chromodome General Discussion 3 4,066 05-18-2019, 11:46 AM
    Thread: Looping particle positions
Post: RE: Looping particle positions

tyFlow Wrote: (05-17-2019, 10:37 PM) -- For a deforming mesh you need to be able to construct a TM that can be created at any frame, which will correspond to the same location on the mesh. Obviously ...
chromodome General Discussion 14 19,188 05-18-2019, 12:16 AM
    Thread: Script Op: TM from one particle source to another
Post: RE: Script Op: TM from one particle source to anot...

tyFlow Wrote: (05-17-2019, 10:23 PM) -- If you have exactly the same number of particles on each object, just offset your simIndex by the number of particles to get the other half of the particles. S...
chromodome General Discussion 3 4,622 05-17-2019, 11:27 PM
    Thread: Script Op: TM from one particle source to another
Post: Script Op: TM from one particle source to another

Two similar events A and B. One object "myPlane". Events have a birth surface operator emitting on all particles on frame 0. each particle in the flow should have a unique simulation index. But fo...
chromodome General Discussion 3 4,622 05-17-2019, 05:05 PM
    Thread: Position object as animated shape
Post: RE: Position object as animated shape

Object Bind Operator > Lock to Surface
chromodome General Discussion 3 4,591 05-17-2019, 03:57 PM
    Thread: Looping particle positions
Post: RE: Looping particle positions

insertmesh Wrote: (05-16-2019, 03:20 PM) -- Thanks man, how did I not get this right? I added and deleted brackets left and right but apparently I missed the right combo...;) This works! Well...s...
chromodome General Discussion 14 19,188 05-17-2019, 03:53 PM
    Thread: point force, influence radius
Post: point force, influence radius

Same as the particle force request, but to have the radius of particles/influence/falloff related to either particle radius or volume in the point force operator.
chromodome Feature Requests 1 2,112 05-16-2019, 01:11 PM
    Thread: Looping particle positions
Post: RE: Looping particle positions

insertmesh Wrote: (05-15-2019, 10:43 AM) -- trying to implement this in my flow, but I´m getting some errors: -- try this: Code: -- public void simulationStep() { for (int i = 0; i < e...
chromodome General Discussion 14 19,188 05-16-2019, 12:37 PM
    Thread: particle force, influence radius
Post: RE: particle force, influence radius

I was looking for that too. I second that.
chromodome Feature Requests 2 3,107 05-15-2019, 07:58 AM