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Thread: Help with solution
Post: Help with solution
Anybody have an idea how to create something like the last half of this short YouTube?
https://www.youtube.com/watch?v=h2MEJ-cbDkw
Any hint appreciated |
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nagboy |
General Discussion
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0 |
45 |
03-20-2024, 08:54 PM |
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Thread: .tyc file format documenation
Post: .tyc file format documenation
Is there documentation for the .tyc file format available? Or an SDK? |
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nagboy |
Feature Requests
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1 |
470 |
06-09-2023, 11:34 AM |
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Thread: Birth PRT
Post: RE: Birth PRT
tyFlow Wrote: (04-12-2023, 01:47 PM)
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Birth PRT only does that - births the particles.
Add a PRT Update operator as well to update those birthed particles over time.
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I see. I will try.
I... |
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nagboy |
Bugs and Issues
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2 |
768 |
04-12-2023, 01:52 PM |
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Thread: Birth PRT
Post: Birth PRT
Hi.
Max 2023. 1.017.
1. I created a simple particle system with a few particles that falls to the ground.
2. Exported as PRT sequence.
3. Have installed the latest Krakakoa PRT Loader
4. Load... |
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nagboy |
Bugs and Issues
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2 |
768 |
04-12-2023, 01:42 PM |
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Thread: tyTerrainColor not working with corona
Post: tyTerrainColor not working with corona
tyFlow 1.0121. 3DSmax 2023. Corona 31.01.2023 build
Scene produce nice outputs for Arnold using tyTerrainColor, but in Corona the tyTerrainColor outputs noting, the material defaults to the color o... |
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nagboy |
Bugs and Issues
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1 |
537 |
02-10-2023, 07:02 PM |
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Thread: TyCache - Cull by volume - Animated objects
Post: RE: TyCache - Cull by volume - Animated objects
tyFlow Wrote: (08-31-2022, 03:12 AM)
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I can't reproduce this....I created a simple cache and animated a box moving through it...and the culling works as expected, updating over time.
Are you usi... |
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nagboy |
Feature Requests
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3 |
1,515 |
08-31-2022, 06:35 AM |
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Thread: TyCache - Cull by volume - Animated objects
Post: TyCache - Cull by volume - Animated objects
Hi,
Any chance that the Cull by Volume feature could handle animated culling objects? Trying to limit the particles by a simple box that i have animated. It seems the culling only "takes" staticall... |
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nagboy |
Feature Requests
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3 |
1,515 |
08-30-2022, 09:23 AM |
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Thread: TyPreview - Audio
Post: RE: TyPreview - Audio
tyFlow Wrote: (03-15-2021, 02:50 PM)
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Audio export is already supported. Please see the docs for info about enabling it:
http://docs.tyflow.com/tyflow_utilities/tyPreview/
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Thanks, you are o... |
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nagboy |
Feature Requests
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2 |
2,360 |
03-16-2021, 08:58 AM |
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Thread: TyPreview - Audio
Post: TyPreview - Audio
If an audio track is present in World, Sound in trackview. Include it in the tyPreview mp4 file.
Maybe a checker to turn audio on/off. |
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nagboy |
Feature Requests
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2 |
2,360 |
03-15-2021, 10:11 AM |
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Thread: Path Follow, pick random
Post: Path Follow, pick random
Under settings, where "lock to first closest shape" is:
Would be nice to have a "lock to random shape" which picks a path at random from available shapes. |
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nagboy |
Feature Requests
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1 |
1,734 |
10-16-2020, 07:34 AM |
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Thread: Particle Birth ranges
Post: Particle Birth ranges
Replace the Start and End input fields with one single field where you can type in what you want.
eg:
0-250
250-5000
0-100,200-500
0,2,4,6,8,10,100-200,201,202,203,204
Just how it is in th... |
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nagboy |
Feature Requests
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0 |
1,119 |
02-24-2020, 01:31 PM |
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Thread: Best hardware for tyflow?
Post: RE: Best hardware for tyflow?
I have a 1950x, 2970wx and a 3960x. There is a substantial difference in performance i think, its completely subjective. I think the memory access speeds and latency has been greatly improved in the l... |
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nagboy |
General Discussion
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4 |
5,025 |
02-09-2020, 08:04 PM |
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Thread: Grass fallloff like ForestPack
Post: RE: Grass fallloff like ForestPack
A simple and crude solution:
https://we.tl/t-0Vfmg9eQDG
Probably better ways of doing it as well.
Basically:
1. Check if particles are within proximity of an object.
2. If they are change export gr... |
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nagboy |
General Discussion
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2 |
2,612 |
02-06-2020, 12:58 PM |
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Thread: Inverted seed
Post: Inverted seed
Usecase:
Say you want to populate a chessboard with pawns. 1 pawn particle for each square. You want to have 2 separate particle systems for white and black pawns containing 32 particles in each.
... |
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nagboy |
Feature Requests
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1 |
1,933 |
01-31-2020, 09:05 AM |
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Thread: Interpolate ticks / particles passing property tests
Post: RE: Interpolate ticks / particles passing property...
tyFlow Wrote: (01-29-2020, 09:25 PM)
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Oh, I know what the problem is. To get more precision in terms of particle lifetimes, you'll also need to disable caching. While operators are evaluated at sub... |
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nagboy |
Bugs and Issues
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4 |
4,566 |
01-30-2020, 08:44 AM |
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Thread: Interpolate ticks / particles passing property tests
Post: RE: Interpolate ticks / particles passing property...
tyFlow Wrote: (01-29-2020, 05:19 PM)
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">100" is dependent on your time step. If it's set to frame, the particles will be deleted at frame 101. If it's set to 1/2 frame, they'll be deleted at frame ... |
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nagboy |
Bugs and Issues
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4 |
4,566 |
01-29-2020, 08:43 PM |
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Thread: Interpolate ticks / particles passing property tests
Post: Interpolate ticks / particles passing property tes...
Hi,
Im not sure if its a bug or a "feature".
For the example scene: Particles should be killed when X>100.
Looks correct in the viewport.
Rendering with multi pass reveals the particles are passing ... |
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nagboy |
Bugs and Issues
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4 |
4,566 |
01-29-2020, 12:10 PM |
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Thread: tyCache - Playback modes
Post: RE: tyCache - Playback modes
tyFlow Wrote: (01-20-2020, 05:07 PM)
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I don't understand your problem with the retimer....it's very simple to use. If you want it to loop, set a first and last keyframe and in the graph editor set ... |
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nagboy |
Feature Requests
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3 |
3,505 |
01-20-2020, 05:47 PM |
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Thread: tyCache - Playback modes
Post: tyCache - Playback modes
Hi.
in tyCache, ability to specify end behavior:
- repeat first / last
- loop
- ping / pong
I know its possible to emulate this behavior with Retimer, but with retimer you have to chose between fr... |
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nagboy |
Feature Requests
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3 |
3,505 |
01-20-2020, 11:50 AM |
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Thread: Scale operator, proximity: 0-100% limit removal
Post: Scale operator, proximity: 0-100% limit removal
Hi.
In the proximity rollout
The scale affect should be able to be "free". Right now its limited to 0-100. But it should be able to become negative and above 100 too. |
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nagboy |
Feature Requests
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1 |
2,276 |
01-06-2020, 12:42 PM |