Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Name exported particles based on input objects name
Post: Name exported particles based on input objects nam...

Hey, I'm trying to find a way to export particles from a birth objects operator with the exact same name as their input objects. I couldn't find any information on if we can use input tokens to dyn...
SeanRedmond General Discussion 0 196 01-08-2024, 08:57 PM
    Thread: TD "Black Box" tool
Post: RE: TD "Black Box" tool

Bumping this a few years later, I have been dying for this capability. +1
SeanRedmond Feature Requests 4 3,393 01-05-2024, 07:55 PM
    Thread: Use Raycast for particle deletion
Post: RE: Use Raycast for particle deletion

tyFlow Wrote: (08-13-2023, 03:14 AM) -- Surface Test has raycast modes...you can use those to delete particles. -- ok thanks, ill try that out :)
SeanRedmond General Discussion 2 626 08-13-2023, 05:01 AM
    Thread: Use Raycast for particle deletion
Post: Use Raycast for particle deletion

Is there a way to use a raycast to delete particles rather than spawn them? I'd like to spawn particles on a surface and then use a raycast to filter out the particles I want, rather than spawn them b...
SeanRedmond General Discussion 2 626 08-13-2023, 02:16 AM
    Thread: Script working in TyFlow 1.0.19 but not BETA
Post: RE: Script working in TyFlow 1.0.19 but not BETA

Well I solved it! Turns out it was an issue with evaluation priority on the overall event, not the script itself. So ignore this :D
SeanRedmond General Discussion 1 432 08-01-2023, 03:11 AM
    Thread: Script working in TyFlow 1.0.19 but not BETA
Post: Script working in TyFlow 1.0.19 but not BETA

Hello, I have a script that's working just fine in 1.0.19 (it's just in a script operator with some custom floats, nothing fancy). But I need to use the beta for a project and I can't seem to figur...
SeanRedmond General Discussion 1 432 07-31-2023, 05:29 AM
    Thread: Workflow for real-scale Terrain Close-up
Post: RE: Workflow for real-scale Terrain Close-up

tyFlow Wrote: (05-24-2023, 07:28 PM) -- You can use a Terrain Tile operator to subdivide the terrain into smaller tiles, then modify the tile you want to change its resolution (Terrain Resample opera...
SeanRedmond General Discussion 4 1,281 05-24-2023, 07:37 PM
    Thread: Workflow for real-scale Terrain Close-up
Post: RE: Workflow for real-scale Terrain Close-up

tyFlow Wrote: (05-24-2023, 06:33 PM) -- Add a Terrain Transform operator to the end of your event, then scale/move however you like. Adding it to the end means the transform changes won't affect p...
SeanRedmond General Discussion 4 1,281 05-24-2023, 06:55 PM
    Thread: Workflow for real-scale Terrain Close-up
Post: Workflow for real-scale Terrain Close-up

Hello, I need to render a small square of a terrain in a perfect square- around 3x the size of a building- and it seems tyflow's terrains are by default very large scale. I could render a large terra...
SeanRedmond General Discussion 4 1,281 05-24-2023, 06:22 PM
    Thread: OpenCL failed to initialize after 15 seconds!
Post: RE: OpenCL failed to initialize after 15 seconds!

tyFlow Wrote: (06-29-2020, 08:33 PM) -- It means the detached thread that does the OpenCL loading never rejoined, so OpenCL never finished loading. OpenCL loads by querying the GPU, so if it doesn't ...
SeanRedmond Bugs and Issues 2 3,055 07-01-2020, 01:13 PM
    Thread: OpenCL failed to initialize after 15 seconds!
Post: OpenCL failed to initialize after 15 seconds!

Hello all, I’m hoping it's ok to post this here and someone much smarter than myself can help me with this issue. I’ve recently built a new rig and have been having some weird issues. Everything wil...
SeanRedmond Bugs and Issues 2 3,055 06-29-2020, 08:12 PM