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Post Author Forum Replies Views Posted [asc]
    Thread: Maintain UV’s in TySplines Mesher
Post: RE: Maintain UV’s in TySplines Mesher

Awesome, looking forward to the new build
Fraine7 Feature Requests 2 3,372 04-13-2019, 07:56 PM
    Thread: Maintain UV’s in TySplines Mesher
Post: Maintain UV’s in TySplines Mesher

Would it be possible to have the tySplines ‘spline mesher’ carry forward the UV’s from a spline with ‘generate mapping coordinates’ ticked? At present the mesher needs to be removed if the splines inh...
Fraine7 Feature Requests 2 3,372 04-13-2019, 09:05 AM
    Thread: collision of fabrics between them
Post: RE: collision of fabrics between them

Subdivide doesn’t distribute the vertices evenly. My original mesh wasn’t lacking resolution it just needed the verts to be evenly spaced so the bindings were consistent
Fraine7 General Discussion 6 7,599 04-12-2019, 03:27 PM
    Thread: collision of fabrics between them
Post: RE: collision of fabrics between them

Fraine7 Wrote: (04-11-2019, 12:46 PM) -- I'm having issues with the particle collision size in cloth bindings. I need the mesh to be high-res so the cloth looks good, but if I specify a collision rad...
Fraine7 General Discussion 6 7,599 04-12-2019, 10:57 AM
    Thread: collision of fabrics between them
Post: RE: collision of fabrics between them

I'm having issues with the particle collision size in cloth bindings. I need the mesh to be high-res so the cloth looks good, but if I specify a collision radius of anything other than a very tiny val...
Fraine7 General Discussion 6 7,599 04-11-2019, 12:46 PM
    Thread: Path Follow - Pipe Radius
Post: RE: Path Follow - Pipe Radius

Sounds interesting, I’ll give it a go - thanks Ty
Fraine7 Feature Requests 4 4,582 04-10-2019, 08:37 AM
    Thread: Path Follow - Pipe Radius
Post: RE: Path Follow - Pipe Radius

Kind of, imagine the path having a thickness rather than just being a spline. Attraction values seem allow for this but without any close control over exactly how far away from the path they are allow...
Fraine7 Feature Requests 4 4,582 04-09-2019, 07:53 PM
    Thread: Path Follow - Pipe Radius
Post: Path Follow - Pipe Radius

When using the Path Follow operator, it would be great to have something like Phoenix FD's 'Pipe Radius' option to allow users to specify a radius around a path which the particles are allowed to trav...
Fraine7 Feature Requests 4 4,582 04-09-2019, 11:15 AM
    Thread: Retimer - By Speed not able to be animated
Post: RE: Retimer - By Speed not able to be animated

No problem, frame retiming it is then ;)
Fraine7 Bugs and Issues 2 3,164 04-08-2019, 11:28 PM
    Thread: Retimer - By Speed not able to be animated
Post: Retimer - By Speed not able to be animated

As title says, I'm not sure if this is intentional or a bug but it would be nice to have the 'By Speed' % in the retimer respond to keyframing. Only the 'By Frame' option can be animated at present - ...
Fraine7 Bugs and Issues 2 3,164 04-08-2019, 04:40 PM
    Thread: TD "Black Box" tool
Post: RE: TD "Black Box" tool

Really like this idea. Have you ever used Railclone? Completely different plugin but the way you can expose parameters for iterating quickly would work really well here
Fraine7 Feature Requests 4 3,393 04-07-2019, 06:27 PM
    Thread: Bindings - Lack of predictability
Post: RE: Bindings - Lack of predictability

Does make a big difference but I’d much prefer stiffness value to determine overall flexibility, with 1.0 being rock solid. This would mean binding lengths could be small enough to connect only to nei...
Fraine7 General Discussion 2 3,071 04-07-2019, 06:20 PM
    Thread: Bindings - Lack of predictability
Post: Bindings - Lack of predictability

I'm having issues understanding and predicting the effects/controls regarding bindings (Both particle and PhysX) Stiffness doesn't seem to have much of an impact, a value of 1.0 in my mind should m...
Fraine7 General Discussion 2 3,071 04-07-2019, 03:15 PM
    Thread: Car Crash
Post: RE: Car Crash

@MeHoo - That reel is incredible!
Fraine7 General Discussion 12 13,170 04-07-2019, 01:18 PM
    Thread: Modify Bindings
Post: RE: Modify Bindings

I can't seem to find any 'inflate' option for the cloth, 90% certain I'm just looking in the wrong place but would you be kind enough to post a screengrab of where I might find it? Thanks *Found it -...
Fraine7 General Discussion 2 3,395 04-04-2019, 06:25 PM
    Thread: particle force "cant make circular reference"
Post: RE: particle force "cant make circular reference"

You’ll need to add a second TyIcon and create your particle force in there. A completely different system will allow you to reference the first one and you shouldn’t get the circular reference anymore
Fraine7 General Discussion 2 3,225 04-04-2019, 05:04 PM
    Thread: Rendering with Corona
Post: RE: Rendering with Corona

tyFlow Wrote: (04-03-2019, 05:00 PM) -- There's a test build that may fix this: http://apps.tysonibele.com/tyflow/beta/Download.php?version=tyFlow_016006 There is a separate problem that is not...
Fraine7 General Discussion 2 3,934 04-03-2019, 05:40 PM
    Thread: Rendering with Corona
Post: Rendering with Corona

At the minute, using the latest beta (02/04/19) rendering with Corona instantly crashes max (2018, haven't tried with others but I'd guess it does the same) I believe the Corona devs are looking in...
Fraine7 General Discussion 2 3,934 04-03-2019, 04:11 PM