Search Results
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Thread: Position Raycast - Light and Camera suppport
Post: RE: Position Raycast - Light and Camera suppport
Exactly, thats what I want. It is how a lot of real world "ray casting" systems work, so I think it would be a good and important addition. Maybe you can slot it in at some point. Thank you. |
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TubeSmokeGuy |
Feature Requests
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4 |
2,735 |
02-07-2023, 07:11 AM |
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Thread: Position Raycast - Light and Camera suppport
Post: RE: Position Raycast - Light and Camera suppport
Linking affects the ray spread angle? |
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TubeSmokeGuy |
Feature Requests
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4 |
2,735 |
02-06-2023, 07:47 AM |
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Thread: Position Raycast - Light and Camera suppport
Post: Position Raycast - Light and Camera suppport
Hi!
It would be cool if you can support a light or a camera as raycast origin object and an option that the the particles get raycasted in the way the camera rays / light rays are shooted. Respecti... |
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TubeSmokeGuy |
Feature Requests
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4 |
2,735 |
02-03-2023, 07:52 AM |
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Thread: Speed Operator - New Mode - Object Closest Element Center Out
Post: RE: Speed Operator - New Mode - Object Closest Ele...
tyFlow Wrote: (07-30-2022, 12:45 PM)
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Interesting...
A current workaround could be: import the geo into the flow with Birth Objects, split by element, then assign a group not assigned to your ot... |
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TubeSmokeGuy |
Feature Requests
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4 |
3,731 |
08-01-2022, 06:04 AM |
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Thread: Speed Operator - New Mode - Object Closest Element Center Out
Post: RE: Speed Operator - New Mode - Object Closest Ele...
tyFlow Wrote: (07-28-2022, 02:13 PM)
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Do you actually want element-center-out in your case? Or would something like closest surface normal give you more accuracy? The Surface Force operator can mov... |
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TubeSmokeGuy |
Feature Requests
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4 |
3,731 |
07-29-2022, 06:03 AM |
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Thread: Position Object Operator - Density by MatID - Multiple Inputs
Post: Position Object Operator - Density by MatID - Mult...
Hi!
It would be cool if "Density by MatID" at "Position Object Operator" can take multiple inputs. Like a string line separated by commas. Ex: 1, 2, 3, 4, 5 (...) |
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TubeSmokeGuy |
Feature Requests
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1 |
1,635 |
07-27-2022, 08:28 AM |
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Thread: Speed Operator - New Mode - Object Closest Element Center Out
Post: Speed Operator - New Mode - Object Closest Element...
Hi!
Like Object Center Out and Object Z-Axis Out it would be cool if this could work by subobject element.
So, Object Closest Element Center Out or Object Closest Element Z-Axis Out.
This means... |
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TubeSmokeGuy |
Feature Requests
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4 |
3,731 |
07-27-2022, 08:09 AM |
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Thread: Birth Intersection Respect Material IDs
Post: RE: Birth Intersection Respect Material IDs
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TubeSmokeGuy |
Feature Requests
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2 |
2,177 |
07-15-2022, 02:45 PM |
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Thread: tyPreview Batch for different Scene States and Frameranges
Post: RE: tyPreview Batch for different Scene States and...
Hi!
This is already possible in max with the batch render dialog. Here you can set cameras with frame ranges and scene states. Just browse through it and load your shots and create previews one by ... |
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TubeSmokeGuy |
Feature Requests
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3 |
3,284 |
07-15-2022, 02:44 PM |
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Thread: Birth Intersection Respect Material IDs
Post: Birth Intersection Respect Material IDs
Hi!
It would be cool if we could tell Birth Intersection to birth particles only from faces with specifc material IDs.
Thank you and greetings! |
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TubeSmokeGuy |
Feature Requests
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2 |
2,177 |
07-13-2022, 10:48 AM |
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Thread: Does "Birth Objects" preserve or respect instances?
Post: Does "Birth Objects" preserve or respect instances...
Hi!
I have a machine from CAD with several thousand parts. A lot of them like screws and bolts are instances in 3dsmax. My question is, if tyFlow respects instances when creating the shape geometri... |
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TubeSmokeGuy |
General Discussion
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1 |
1,391 |
06-29-2022, 01:17 PM |
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Thread: tyCollection for materials
Post: tyCollection for materials
Hi!
It would be cool to have something like tyCollection for materials. Where you can make a collection of materials which then can be randomly or by a logic assigned to the particles. This is espe... |
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TubeSmokeGuy |
Feature Requests
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0 |
1,107 |
06-29-2022, 07:15 AM |
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Thread: Unwanted ground collision
Post: RE: Unwanted ground collision
Try to setup a scenario that acts like your customers NDA machine in a simple way. Make a simple PHX simulation (short and lowres). Make a simple tyFlow sim (also short and lowres). Try what you want ... |
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TubeSmokeGuy |
Bugs and Issues
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35 |
25,443 |
06-15-2022, 03:16 PM |
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Thread: Edge Runner operator
Post: RE: Edge Runner operator
Thanks for the hint! I need to have a look there, digging. Anyway it would be a nice addition when having it as a ready-to-use operator. |
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TubeSmokeGuy |
Feature Requests
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2 |
2,392 |
05-09-2022, 06:11 AM |
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Thread: Edge Runner operator
Post: Edge Runner operator
Hi!
Can you please make an operator where you can select an object and the the particles run along the edges with a specified velocity? By default the particles run infinitely and allways find a wa... |
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TubeSmokeGuy |
Feature Requests
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2 |
2,392 |
05-06-2022, 10:35 AM |
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Thread: reduce number of particles
Post: RE: reduce number of particles
Split operator, random chance 90%, test action = delete. |
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TubeSmokeGuy |
General Discussion
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2 |
2,106 |
05-04-2022, 06:29 AM |
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Thread: Material Dynamic Operator
Post: RE: Material Dynamic Operator
Ask the pFlow devs or AD if they have the code, maybe they're willing to tell you ;D ... |
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TubeSmokeGuy |
Feature Requests
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7 |
6,272 |
02-24-2022, 06:56 AM |
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Thread: Birth Array Operator
Post: Birth Array Operator
Hi!
I think it would be cool to have a "Birth Array" operator.
To make 1D, 2D and 3D arrays of particles to start into the flow.
Like some cloners out there, like HyperClone MCG (Scriptspot) or... |
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TubeSmokeGuy |
Feature Requests
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1 |
1,798 |
12-22-2021, 12:46 PM |
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Thread: Groups as shape not working properly
Post: Groups as shape not working properly
Hi!
My particles are not displayed in viewport or rendering as geometry shapes when I use groups as shapes.
I tested the following:
Geometry only groups are working.
Geometry and Helper Group... |
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TubeSmokeGuy |
Bugs and Issues
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1 |
1,819 |
12-20-2021, 09:14 AM |
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Thread: Voronoi fracture modifier
Post: RE: Voronoi fracture modifier
cgdvs Wrote: (12-10-2021, 01:30 AM)
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TubeSmokeGuy Wrote: (12-09-2021, 03:42 PM)
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There is an voronoi fracture modifier out from cebas. Volumebreaker.
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It hasn't been updated for many years. ... |
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TubeSmokeGuy |
Feature Requests
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6 |
5,856 |
12-10-2021, 07:50 AM |