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Thread: Freeze when activating cloth self collision
Post: RE: Freeze when activating cloth self collision
The CCCS is freezing on tets because in their default state tets perfectly overlap with each other. This is what you want for normal tet dynamics, but not what you want for the CCCS, which requires cl... |
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tyFlow |
Bugs and Issues
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7 |
70 |
Yesterday, 05:20 AM |
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Thread: Freeze when activating cloth self collision
Post: RE: Freeze when activating cloth self collision
What exactly are you trying to achieve?
Tets are for specific types of soft body sims that don’t require the CCCS. The sim will still be GPU accelerated in the PRO version, it just doesn’t need tha... |
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tyFlow |
Bugs and Issues
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7 |
70 |
Yesterday, 12:57 AM |
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Thread: Ragdoll Physics on characters
Post: RE: Ragdoll Physics on characters
Hmm yea it does seem like it's crashing during the PhysX processing, as suspected.
If you send me the file I can see if it'll run in the latest build here with the potential fix.
You can also s... |
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tyFlow |
General Discussion
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4 |
69 |
03-24-2023, 06:50 PM |
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Thread: Ragdoll Physics on characters
Post: RE: Ragdoll Physics on characters
Can you post the minidump for the crash? Info about minidumps is here: https://docs.tyflow.com/feedback/bugs
Also last night I came across a rogue PhysX error caused by the latest PhysX 5 SDK that ... |
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tyFlow |
General Discussion
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4 |
69 |
03-24-2023, 05:46 PM |
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Thread: cloth material and culling
Post: RE: cloth material and culling
Bit tricky to figure out what you're trying to do from the description alone, but you're right that groups assigned to particles don't transfer to mesh.
There's not really an easy way to filter i... |
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tyFlow |
General Discussion
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2 |
56 |
03-24-2023, 05:44 PM |
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Thread: Terrain masks with Redshift?
Post: RE: Terrain masks with Redshift?
You can specify any number of color channels (ie, not just "color"...but also "mask", "snow", "roughness", etc...whatever you need), and then you can assign the results of those channels to a UVW chan... |
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tyFlow |
General Discussion
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1 |
33 |
03-24-2023, 05:39 PM |
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Thread: tyflow experience with RTX4090 ?
Post: RE: tyflow experience with RTX4090 ?
Have you installed the very latest CUDA DLLs? They're required for 4090 cards (the older DLLs will not work with 4090s).
Perhaps CUDA was disabled due to the 4090 incompatibility with the old DLLs ... |
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tyFlow |
General Discussion
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1 |
32 |
03-24-2023, 05:37 PM |
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Thread: Support for Realflow for Max
Post: RE: Support for Realflow for Max
tyCache objects can read PRT files. From there, load the tyCache into a tyFlow using Birth Flow/Flow Update operators. |
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tyFlow |
Feature Requests
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3 |
1,046 |
03-24-2023, 05:35 PM |
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Thread: Freeze when activating cloth self collision
Post: RE: Freeze when activating cloth self collision
If you post the file I can check it out, but the CCCS isn't really meant to work with tets.
For tets you'll want to use regular Particle Physics collisions...if you open the official tets example f... |
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tyFlow |
Bugs and Issues
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7 |
70 |
03-24-2023, 05:34 PM |
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Thread: Adding Gravity SpaceWarp to Force causes crash
Post: RE: Adding Gravity SpaceWarp to Force causes crash
Thanks, I believe this issue should be fixed in the next build. |
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tyFlow |
Bugs and Issues
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1 |
20 |
03-24-2023, 05:31 PM |
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Thread: Operator order?
Post: RE: Operator order?
Maybe coincidentally, but besides "Birth" operators being first, there wasn't a specific plan in place to have operator importance shift from left to right. |
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tyFlow |
General Discussion
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3 |
66 |
03-22-2023, 05:04 PM |
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Thread: Operator order?
Post: RE: Operator order?
Yes, order matters.
Operators are evaluated from top to bottom in each event, and events are evaluated in order starting with any event containing a Birth operator.
You can also right-click in t... |
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tyFlow |
General Discussion
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3 |
66 |
03-22-2023, 12:55 PM |
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Thread: tyConform distance affect bug issue?
Post: RE: tyConform distance affect bug issue?
Thanks for the file...will be fixed in the next build! |
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tyFlow |
Bugs and Issues
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1 |
39 |
03-22-2023, 06:05 AM |
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Thread: tymesher and tycache options...
Post: RE: tymesher and tycache options...
I see the issue...the bounding box calcs are not taking into considering the scale override you have on your mesh override.
I'll get that fixed in the next build. |
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tyFlow |
Feature Requests
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7 |
190 |
03-22-2023, 04:45 AM |
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Thread: script access each operator
Post: RE: script access each operator
Currently that is not exposed to MAXScript. |
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tyFlow |
General Discussion
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5 |
760 |
03-22-2023, 04:35 AM |
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Thread: tymesher and tycache options...
Post: RE: tymesher and tycache options...
For scattering, why not use a regular tyFlow object? It'll give you the control you need and also support instancing. |
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tyFlow |
Feature Requests
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7 |
190 |
03-20-2023, 02:18 PM |
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Thread: tymesher and tycache options...
Post: RE: tymesher and tycache options...
Oh wow that's weird...the bounding box things seems like a bug. Could you send me the file so I can have a closer look? Support@tyflow.com is fine if you don't want to post publicly. |
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tyFlow |
Feature Requests
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7 |
190 |
03-20-2023, 02:08 PM |
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Thread: Cloth to Mesh
Post: RE: Cloth to Mesh
Just use Max's snapshot tool, under the "Tools" menu of Max. |
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tyFlow |
General Discussion
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2 |
49 |
03-19-2023, 05:14 PM |
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Thread: Birth voxels fill the volume up
Post: RE: Birth voxels fill the volume up
Thanks, it seems Houdini is doing some kind of overlapping neighbor cull, judging by the status messages reported at the bottom of your screen capture. I'd have to dig further into its functionality t... |
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tyFlow |
Feature Requests
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5 |
118 |
03-18-2023, 06:19 PM |
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Thread: tymesher and tycache options...
Post: RE: tymesher and tycache options...
I don't foresee adding mesh overrides to tyMesher, no. That's currently outside the scope of its intended functionality.
As for bounding boxes, I'm not sure if I understand the issue. Can you post a... |
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tyFlow |
Feature Requests
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7 |
190 |
03-18-2023, 06:18 PM |