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  Big Grin Thread: keyframed scale
Post: RE: keyframed scale

tyFlow Wrote: (06-20-2022, 03:38 AM) -- Usually when you want to sync scale keys to particle age, you need to be in 'absolute' scale mode with timing set to continuous. Have you done that? -- Thank...
Fabrice General Discussion 4 575 06-20-2022, 08:14 AM
    Thread: keyframed scale
Post: RE: keyframed scale

Hi Postreal, how do you sync this keyframed scale to the particle age (or birth) please? I mean I would like each particle to fade away along its life but I cant figure out how to do this very si...
Fabrice General Discussion 4 575 06-17-2022, 06:59 PM
    Thread: How to change color with particle age
Post: RE: How to change color with particle age

tyFlow Wrote: (06-08-2022, 05:45 PM) -- Have you looked at the tyFlow_UVWGradient_001 example file? -- I just opened it, thanks. It looks like it's a solution...but the custom property looks quite...
Fabrice General Discussion 2 208 06-09-2022, 08:14 AM
    Thread: Proper workflow to sync material animation to particle age in Max?
Post: RE: Proper workflow to sync material animation to ...

tyFlow Wrote: (06-08-2022, 05:47 PM) -- The timing rollouts control how an operator interfaces directly with a given particle. It doesn't have any effect on keyframes applied to input materials. T...
Fabrice General Discussion 3 236 06-09-2022, 07:04 AM
    Thread: How to change color with particle age
Post: How to change color with particle age

I'd like the particle to be - let's say - red at birth and blue at the end of their life. How to achieve that please ? (I cant get "Instances material" to work) Cheers
Fabrice General Discussion 2 208 06-08-2022, 05:02 PM
    Thread: Proper workflow to sync material animation to particle age in Max?
Post: Proper workflow to sync material animation to part...

Hi all, I cant get my material animation synced with the particule age (to achieve a fade out opacity on the particule). For example I animated the material's color from red (frame 0) to green fra...
Fabrice General Discussion 3 236 06-05-2022, 05:06 PM
    Thread: Material instance wont work
Post: RE: Material instance wont work

tyFlow Wrote: (06-03-2022, 08:09 PM) -- Did you enable the particle interface on the tyFlow object (tyFlow > interfaces > enable particle interface). Redshift requires that to be on for instance rend...
Fabrice General Discussion 4 341 06-05-2022, 04:54 PM
    Thread: Material instance wont work
Post: RE: Material instance wont work

Ok, I set mesh op to "instances", assigned a default RS material to the Tyflow object and the rendered image is empty. What am I doing wrong?
Fabrice General Discussion 4 341 06-03-2022, 11:09 AM
    Thread: Material instance wont work
Post: Material instance wont work

Hi I would like my particules to fade out in the end of there life instance of disappearing in 1 frame. So I animated the opacity of the material and want to apply it with a "material instance" operat...
Fabrice General Discussion 4 341 06-02-2022, 03:35 PM
    Thread: Floating in the air ?
Post: RE: Floating in the air ?

tyFlow Wrote: (05-27-2022, 05:45 PM) -- The noise I'm referring to in the Force operator is the built-in noise in the operator itself. Adding a noise spacewarp to it won't achieve the desired effect....
Fabrice General Discussion 4 403 05-29-2022, 09:54 AM
    Thread: Floating in the air ?
Post: RE: Floating in the air ?

tyFlow Wrote: (05-27-2022, 01:21 PM) -- You could move them around with some noise forces or something, then use a Push In/Out operator to push particles back in if they start to move out. Or could y...
Fabrice General Discussion 4 403 05-27-2022, 01:55 PM
    Thread: Floating in the air ?
Post: Floating in the air ?

Hi, I'm making a cloud made of square sprites with opacity on it. I position hundreds of those sprites in the volume of a meshe so it make the cloud. But they are static. How to make them float ...
Fabrice General Discussion 4 403 05-27-2022, 09:54 AM
    Thread: Tyflow + Redshift opacity problem
Post: RE: Tyflow + Redshift opacity problem

tyFlow Wrote: (05-22-2022, 05:42 PM) -- For specific RS rendering issues you'll have to contact the RS devs. I merely pass geometry/instance data to RS and it does the rest. I have no control over ho...
Fabrice General Discussion 3 300 05-27-2022, 07:04 AM
    Thread: Tyflow + Redshift opacity problem
Post: Tyflow + Redshift opacity problem

I want to create some simple smoke effect with tyflow using rectangle particules facing camera with Redshift. As it's smoke I need greycale opacity (so I cant use the RS Sprite Material). But I ca...
Fabrice General Discussion 3 300 05-20-2022, 03:55 PM
    Thread: Max 2017 network rendering issue
Post: RE: Max 2017 network rendering issue

Well...I really dont get how to cache or where it is. Could you help me please?
Fabrice Bugs and Issues 4 1,961 01-28-2021, 04:10 PM
    Thread: Max 2017 mapping
Post: RE: Max 2017 mapping

tyFlow Wrote: (01-27-2021, 06:02 PM) -- Well your Mapping operator timing is set to Frame 0-1000, so it's updating every frame...hence the sliding. -- It was obvious...thanks :) [hr] Fabrice Wrote...
Fabrice Bugs and Issues 2 1,405 01-28-2021, 04:08 PM
    Thread: Max 2017 mapping
Post: Max 2017 mapping

Hi all, dummy question : I want to pour cement on an animated head. Hom to map the particule ? I used a mapping node but no matter wich box is checked, the map remains sticked to the word and slid...
Fabrice Bugs and Issues 2 1,405 01-27-2021, 05:53 PM
    Thread: Max 2017 network rendering issue
Post: RE: Max 2017 network rendering issue

tyFlow Wrote: (01-26-2021, 06:56 PM) -- Hard to say with zero information about your scene. But you should always, always cache to disk before rendering to a farm regardless. -- I understand, it's ...
Fabrice Bugs and Issues 4 1,961 01-26-2021, 09:23 PM
    Thread: Max 2017 network rendering issue
Post: Max 2017 network rendering issue

Hi all, I'm trying to render a simple liquid pouring over an animated object. It renders well when (backburner) network renderingĀ on 1 PC but when I submit this scene over several PCs on the same...
Fabrice Bugs and Issues 4 1,961 01-26-2021, 04:53 PM