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    Thread: Multifracture Material ID
Post: RE: Multifracture Material ID

Thank you for the clarification! for the second part, I think I was not clear again, sorry for that. here a scene to explain my request, basically the old Voronoi fracture does not explode the c...
drawer14 Feature Requests 4 407 03-17-2024, 02:13 AM
    Thread: Multifracture Material ID
Post: RE: Multifracture Material ID

I am sorry if I wasn't clear, here is an image of using the old Voronoi operator and the new multifracture. if I input a multiple material ID/element mesh into multifracture operator it overwrites ...
drawer14 Feature Requests 4 407 03-15-2024, 04:57 AM
    Thread: Multifracture Material ID
Post: Multifracture Material ID

Am not sure if I requested this earlier, sorry if Iam repeating myself.  I think it will be useful to have the option to not overwrite cap material ID in Multifracture operator since the input mesh c...
drawer14 Feature Requests 4 407 03-15-2024, 03:14 AM
    Thread: pose-space bind retargeting
Post: pose-space bind retargeting

I have a Maximo rig and the actor semi kinematic setup have a jump every 10-15 frames, it works fine with biped and CAT rigs so it's probably bones orientation thing. so I thought I report this just ...
drawer14 Bugs and Issues 1 231 03-04-2024, 02:29 AM
    Thread: path finding variations
Post: RE: path finding variations

tyFlow Wrote: (03-03-2024, 04:33 AM) -- In the next build you'll see some new avoidance options..."random avoidance" is one of them, and it'll allow you to achieve the effect you're describing. -- ...
drawer14 Feature Requests 2 385 03-03-2024, 11:21 AM
    Thread: path finding variations
Post: path finding variations

pathfinding is awesome, I did some crowd tests one of them is a bunch of actors trying to avoid rocks so naturally they would go in random directions to get to their destination but generally they all...
drawer14 Feature Requests 2 385 03-03-2024, 12:10 AM
    Thread: Tyflow mesh preset
Post: RE: Tyflow mesh preset

Great, may I suggest a Tyrannosaurus :D
drawer14 Feature Requests 4 664 02-05-2024, 07:04 AM
    Thread: Tyflow mesh preset
Post: Tyflow mesh preset

I don’t know whats called but I think it would be nice to have a special mesh for RnD made for tyflow and maybe exist in birth object like the teapot in max and monkey head in blender. I think it w...
drawer14 Feature Requests 4 664 02-04-2024, 08:00 PM
    Thread: multifracture mesh center
Post: RE: multifracture mesh center

I didn't save it but I recreate it with the same problem. Thanks!
drawer14 Bugs and Issues 3 457 01-31-2024, 08:24 AM
    Thread: multifracture mesh center
Post: multifracture mesh center

Hey,  am not sure what is happening here, but I found multiple off behaviors with using multifracture and physx binding.  the binding exists off the mesh center where its pivot is. everything s...
drawer14 Bugs and Issues 3 457 01-30-2024, 04:49 AM
    Thread: Shell straight corners
Post: Shell straight corners

Hey,  Shell straight corners is it possible to get 'straightened corners' option in Max Shell modifier over to Tyflow operator?  bounding box attribute this might be easy to do with scripting...
drawer14 Feature Requests 0 461 04-28-2023, 12:36 AM
    Thread: CUDA not working in 0051
Post: RE: CUDA not working in 0051

yeah its working fine now , Thank you!
drawer14 Bugs and Issues 7 2,846 06-28-2022, 04:37 PM
    Thread: CUDA not working in 0051
Post: RE: CUDA not working in 0051

yes I think so, I was working in a cuda scene and I only updated tyflow and noticed the bug right away Thank you!
drawer14 Bugs and Issues 7 2,846 06-26-2022, 11:12 PM
    Thread: CUDA not working in 0051
Post: RE: CUDA not working in 0051

drawer14 Bugs and Issues 7 2,846 06-26-2022, 10:50 PM
    Thread: CUDA not working in 0051
Post: CUDA not working in 0051

Hey Tyson,  CUDA cloth is not working for me after the last update, tried Re initializing-GPU and restarting max with no luck! Platforms Info: Name: NVIDIA CUDA Vendor: NVIDIA Corporation Ve...
drawer14 Bugs and Issues 7 2,846 06-26-2022, 10:17 PM
    Thread: transfer from neighbors filter
Post: transfer from neighbors filter

Hey Tyson,  I am trying transfer scale to particles by property transfer from their siblings or by some sort of a cluster, it seems its not achievable right now. to clarify,  the other option(tran...
drawer14 Feature Requests 1 1,357 09-06-2021, 07:30 PM
    Thread: New Max subdivision
Post: RE: New Max subdivision

Good to know, will try that. Thanks!
drawer14 Feature Requests 2 1,881 06-13-2021, 09:34 AM
    Thread: New Max subdivision
Post: New Max subdivision

Hello Tyson, I have a progressively subdividing and relaxing fractures operation going on and am getting many open edge meshes, I know Tyflow is using Max subdivision method but since they improved...
drawer14 Feature Requests 2 1,881 06-12-2021, 03:44 PM
    Thread: Can Material change smoothly over frames?
Post: RE: Can Material change smoothly over frames?

devailo Wrote: (03-24-2021, 04:15 PM) -- yes. I've been studying that scene. So i could control a gradient color in my diffuse or self illum map slot inside my material for example? -- Yeah there i...
drawer14 General Discussion 4 3,530 03-24-2021, 04:42 PM
    Thread: hide bindings quick button
Post: hide bindings quick button

I love the new off and refresh buttons I also think a button that globally hides shown bindings/display properties/cluster points etc will be helpful, currently I apply a relax modifier to hide everyt...
drawer14 Feature Requests 0 987 03-24-2021, 04:36 PM