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    Thread: How to change PhysX Binding length over time?
Post: How to change PhysX Binding length over time?

As in the title. Is this even possible?
Mnietek General Discussion 1 304 05-07-2024, 08:37 AM
    Thread: select convex / concave edges
Post: select convex / concave edges

Is this possible with tySelect to select edges based on angle between faces? I'd like to apply different chamfer to this edges... I try with curvature option but this just doesn't work... m...
Mnietek General Discussion 0 298 02-26-2024, 03:06 PM
    Thread: How to colorize particles based on x-position?
Post: RE: How to colorize particles based on x-position?

Thanks - that way is better. But what values should I use as normalize values? I try with min and max values of particles X-pos but can't get gradient from white to black... [hr] Ok - i thing this i...
Mnietek General Discussion 2 538 02-08-2024, 04:06 PM
    Thread: How to colorize particles based on x-position?
Post: How to colorize particles based on x-position?

How to colorize particles based on x-position? I try with Custom properties operator and Mapping operator.  And this work for particles which x-pos is greater than 0: Why doesn't it work fo...
Mnietek General Discussion 2 538 02-08-2024, 03:43 PM
    Thread: TyConform and rotated object
Post: RE: TyConform and rotated object

tyFlow Wrote: (02-16-2023, 01:40 AM) -- Ah yes, that is indeed a bug that I will fix for the next build. In the meantime, a workaround is to set the conform offset to some very tiny value that isn...
Mnietek Bugs and Issues 6 2,426 02-16-2023, 10:50 PM
    Thread: TyConform and rotated object
Post: RE: TyConform and rotated object

tyFlow Wrote: (02-15-2023, 09:11 PM) -- The planes are not the same though....your screencap is not of the plane with tyConform on it. Disable tyConform on the right plane and it'll look like my s...
Mnietek Bugs and Issues 6 2,426 02-15-2023, 10:58 PM
    Thread: TyConform and rotated object
Post: RE: TyConform and rotated object

tyFlow Wrote: (02-14-2023, 03:00 PM) -- [...] The plane on the right ("rotated object") is pointing down, so the rays are being cast down. [...] -- Why do you think that normals of this plane is po...
Mnietek Bugs and Issues 6 2,426 02-15-2023, 09:09 PM
    Thread: TyConform and rotated object
Post: TyConform and rotated object

tyConform in raycast mode - vertex normal direction doesn't take into account rotation of the object. max scene attached
Mnietek Bugs and Issues 6 2,426 02-14-2023, 02:32 PM