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    Thread: Clone Tyflow crash max
Post: Clone Tyflow crash max

Hi, Each time I want to clone Tyflow ( to make a copy ) it crash Max. Made this on max 2022 and 2024. :(
HHbomb General Discussion 1 288 05-23-2024, 08:44 AM
    Thread: tyFlow v1.100
Post: RE: tyFlow v1.100

Amazing + 1 !  :D Incredible update ! Congratulation for Prism ! "* fixed an issue with various tyFlow modifiers that could cause scene update slowdowns when a large number of objects exist in the s...
HHbomb Latest Builds 3 1,222 01-27-2024, 04:50 PM
    Thread: Tyconform slowdown max even it is not active
Post: RE: Tyconform slowdown max even it is not active

Hi ! No idea ? thanks
HHbomb Bugs and Issues 2 685 11-02-2023, 04:22 PM
    Thread: Tyconform slowdown max even it is not active
Post: Tyconform slowdown max even it is not active

Hi, I do terrain and roads with large spline shape, then I subdivde them, then I tyconform them on a editpoly which is turbosmoothed.  :-) The problem is when there is a lot of roads and terrains, w...
HHbomb Bugs and Issues 2 685 10-09-2023, 09:55 AM
    Thread: tyFlow v1.028
Post: RE: tyFlow v1.028

"dragging an operation connection line into the header of an event (not just the connection node) will complete the connection" don't work for me. Works as usual on connection node, but don't work in...
HHbomb Latest Builds 2 1,241 09-20-2023, 02:21 PM
    Thread: Spline direction
Post: RE: Spline direction

tyFlow Wrote: (02-28-2023, 03:12 PM) -- Wouldn't it make sense to leave things as they are and allow the user to add their own arrow geometry in Mesh mode? That way they get the custom arrow mesh tha...
HHbomb Feature Requests 2 1,280 03-01-2023, 08:31 AM
  Big Grin Thread: Spline direction
Post: Spline direction

Hi, I would like to know if you can make an option to tyspline mesher mode. There is "extrude", "mesh" ," trail", "tube".  It could be "arrow" : same as mesh but automatically add an arrow in direc...
HHbomb Feature Requests 2 1,280 02-28-2023, 09:24 AM
    Thread: Rotation look-at
Post: RE: Rotation look-at

Thanks !
HHbomb General Discussion 2 2,002 06-08-2021, 07:20 AM
    Thread: Rotation look-at
Post: Rotation look-at

Hi, When I use Rotation node and use "Look-at" then I change my mind and "choose Random 3d", each time I move my old look-at target, simulation is recalculated. I need to replace my rotation node to...
HHbomb General Discussion 2 2,002 06-07-2021, 11:03 AM
    Thread: tyFlow v0.16114 (BETA)
Post: RE: tyFlow v0.16114 (BETA)

Hi, I imagine somebody already see it, but all Ty modifiers are named "object" in max 2022.
HHbomb Latest Builds 2 3,224 04-08-2021, 10:20 AM
    Thread: Tyconform with splines
Post: Tyconform with splines

Hi, Thanks Tyson, v.16094 solve offset problem with rotated objects. But I have still a problem with conforming splines. I use to work in previous versions, but now it don't work as expected anymor...
HHbomb Bugs and Issues 1 1,875 10-26-2020, 10:00 AM
    Thread: Make boolean just with particular ID
Post: Make boolean just with particular ID

Hi, Tyson ! I wonder if it is even doable :  - make a bolt. create an extra geometry corresponding to the hole and assign a matID of 10 and add to the bolt mesh. - make an object, add tyboolean mod...
HHbomb Feature Requests 1 1,757 10-17-2020, 10:12 AM
  Big Grin Thread: tyconform offset question
Post: RE: tyconform offset question

tyFlow Wrote: (10-15-2020, 05:22 AM) -- Thank you for the scene...that is indeed a strange and unintended result, and I'll make a note to look into it further and hopefully get it fixed in the next b...
HHbomb General Discussion 4 4,220 10-15-2020, 02:33 PM
    Thread: tyconform offset question
Post: RE: tyconform offset question

tyFlow Wrote: (10-09-2020, 01:10 AM) -- If you have a replicable scene, please submit it. -- Hi, Here is a scene.  :-)
HHbomb General Discussion 4 4,220 10-12-2020, 09:34 AM
    Thread: tyconform offset question
Post: tyconform offset question

Hi, In tyconform z offset is relative to target surface normal ? sometimes when I use raycast z=-1, and I set z offset, instead of moving out of the target surface it moves in x direction. If I res...
HHbomb General Discussion 4 4,220 10-06-2020, 12:43 PM
    Thread: v 0.16090 is the first version I can use TYBooleen
Post: v 0.16090 is the first version I can use TYBooleen

Hi, This version is the first one I can use Tyboleen without infinite hang. if you change something, keep it !!!   :-) Thanks
HHbomb Bugs and Issues 1 2,016 08-26-2020, 12:01 PM
    Thread: Tyconform don't work as expected with v0.16090
Post: Tyconform don't work as expected with v0.16090

Hi, When opening scenes done with earlier version, Tyconform don't work as it should. Thanks.
HHbomb Bugs and Issues 0 1,169 08-25-2020, 07:38 AM
    Thread: Birth Objects - Object Element option Multithreaded
Post: RE: Birth Objects - Object Element option Multithr...

tyFlow Wrote: (07-23-2020, 02:05 AM) -- Funny I ran into the same issue the other day and found a place where element extraction could be further threaded, so in the next build it will be faster. How...
HHbomb Feature Requests 2 2,759 07-23-2020, 10:31 AM
    Thread: Birth Objects - Object Element option Multithreaded
Post: Birth Objects - Object Element option Multithreade...

Hi, I was working with leaves of trees, and I wonder if it could be possible to have "Object Element" option in Birth Objects to be Multithreaded ? Or this is something not really possible by nature...
HHbomb Feature Requests 2 2,759 07-22-2020, 10:40 AM
    Thread: TySliceGrid
Post: TySliceGrid

Hi. I wonder if it could be "easy" to have Tyslice refine a mesh as a Grid ? If you slice 2 times at 90 degrees, it is not same result as SliceGrid. There a lot of 2 edges vertex left and can't manage...
HHbomb Feature Requests 0 1,339 05-25-2020, 07:35 AM