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Post Author Forum Replies Views Posted [asc]
    Thread: PhysX hulls not respecting Relax operator
Post: PhysX hulls not respecting Relax operator

Hi. Don't know if it's a bug, but I've noticed that the relax operator is not respected by PhysX Shape. Simple Birth objects flow. Relax is above PhysX Shape.  See attached image. Physx hulls on to...
pikok Bugs and Issues 1 161 10-11-2022, 01:08 AM
    Thread: kintsugi Vases R&D
Post: RE: kintsugi Vases R&D

I'm sure there are numerous ways to achieve that. I'm no expert, but edges can have different material ID (override cap material ID setting). You can choose that ID to birth new particles and just app...
pikok General Discussion 3 180 10-08-2022, 07:53 PM
    Thread: Different seed with beta and tyflow pro
Post: Different seed with beta and tyflow pro

Hi. I revisited my project made with most recent beta, and the placement of particles is different.  It probably isn't a biggest of my issues, I can live with swapping the plugin for older projects,...
pikok Bugs and Issues 1 205 08-24-2022, 03:43 PM
    Thread: tyFlow v1.008
Post: RE: tyFlow v1.008

I used remeshed text as input geo for fracturing - classic combo of subdivide+remesh, but the geo was collapsed to edit poly and inspected for any holes etc (nice quad flow and no issues there). I'm ...
pikok Latest Builds 4 718 08-12-2022, 05:33 PM
    Thread: tyFlow v1.008
Post: RE: tyFlow v1.008

Quick question regarding Tyflow Pro - I've been getting a lot of holes in the fractured mesh, especially visible after relaxing. TyWeld not always gets them entirely. I've been wondering if it's somet...
pikok Latest Builds 4 718 08-11-2022, 10:03 PM
    Thread: Multiple Gpu OpenCL
Post: RE: Multiple Gpu OpenCL

I'm gonna pigyback on this one. Is multiple gpu cuda support planned in the future?
pikok General Discussion 5 3,701 05-22-2022, 08:51 PM
    Thread: Place particles / geo on other particles and bind it to their surface
Post: Place particles / geo on other particles and bind ...

Hi I'm having trouble spawning particles on other particles and binding it to their parent surface. I'm giving birth to some moving spheres and spawning smaller spheres on the surface (like droplets) ...
pikok General Discussion 1 395 02-18-2022, 02:26 PM
    Thread: TySelect on skinned mesh acting out
Post: TySelect on skinned mesh acting out

Hi. I've run into a strange problem with tySelect (mesh mode). When paired with skin modifier below, tySelect UI becomes laggy and unresponsive, CPU goes crazy with 96% usage. I have soft selectio...
pikok General Discussion 0 357 11-09-2021, 03:55 PM
    Thread: Redshift and TyMesher liquid motion blur
Post: RE: Redshift and TyMesher liquid motion blur

Thanks for the effort! It still doesn't work in my case, but I'm surely doing something wrong. I'm using PHX liquid sim (not smoke) as input, and particles are behaving strangely - they don't move wit...
pikok General Discussion 6 1,758 10-17-2021, 11:22 AM
    Thread: Redshift and TyMesher liquid motion blur
Post: RE: Redshift and TyMesher liquid motion blur

Hi. Thanks for replying. That's a trip I was gladly willing to take, although I tried that and it doesn't work. Any crucial settings along the way I might be missing? I saw the other thread where you ...
pikok General Discussion 6 1,758 10-15-2021, 03:56 PM
    Thread: Redshift and TyMesher liquid motion blur
Post: RE: Redshift and TyMesher liquid motion blur

Anyone? Please! I'm desperate!
pikok General Discussion 6 1,758 10-14-2021, 10:55 PM
    Thread: Redshift and TyMesher liquid motion blur
Post: Redshift and TyMesher liquid motion blur

Hi. Is it possible to render Tymesher simulation with motion blur in Redshift, is there a workaround? Thanks in advance!
pikok General Discussion 6 1,758 10-08-2021, 03:46 PM
    Thread: point cache not working?
Post: RE: point cache not working?

I got it to work once, then It got messed up again. Strangest thing is that WSM pointcache is working everytime. It's a random bug/thing I guess? Maybe related to world coordinates or pivot somehow....
pikok General Discussion 4 1,716 05-11-2021, 08:35 PM
    Thread: point cache not working?
Post: RE: point cache not working?

I know about that. The problem is that it worked like a charm, and suddenly it doesn't. Topology doesn't change - it's a simple cloth bind.
pikok General Discussion 4 1,716 05-11-2021, 07:52 PM
    Thread: point cache not working?
Post: point cache not working?

Hi. I had a nice setup with point cache on top, and suddenly it stopped working. - I have render only unchecked @mesh settings I get "the current file contains no information" and it doesn't recor...
pikok General Discussion 4 1,716 05-11-2021, 07:43 PM
    Thread: Animation continuity across events
Post: RE: Animation continuity across events

thank you. Worked like a charm
pikok General Discussion 2 1,299 03-04-2021, 02:18 PM
    Thread: Animation continuity across events
Post: Animation continuity across events

Hi.  I'd like to keep geo animation after moving it to next event. I have a sphere shape with some noise and wave animation, it is set to "event" sync. Then I'm moving it to another another event af...
pikok General Discussion 2 1,299 03-03-2021, 04:34 PM